Su Ezama
Author | Epic4ever |
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Tags | action amazeus author:epic4ever unrated |
Created | 2011-08-09 |
Last Modified | 2011-08-09 |
Rating | 4 more votes required for a rating. |
Map Data | |
Description | Numacon!!! |
Comments
Pages: (0)
2011-08-13
How to put an image in a map...
...you'll need nreality Download [us1.infunity.com]
Nexx's Image Map Tutorial [metanet.2.forumer.com]
Nexx's Image Map Tutorial [metanet.2.forumer.com]
2011-08-10
WELL HEY THERE ROMANIAC
2011-08-10
Change the last digit of the launchpad code.
So instead of it being 2^540,540,-1,0 , it'll be something like 2^540,540,-1,10. The last digit doesn't really matter, so long as you get your ninja to the place preferred. You also can't go through one-ways. Not sure why, you just can't.
Hope this helps.
Hope this helps.
2011-08-10
teleports!
It's just a simple matter of editing the code in the level data box.
If the launchpad is the most recent object placed, it will be at the end of the level data. It'll look something like:
2^396,456,0,-1
To break it down for you, the 2 designates a launchpad.
the 396,456 are the x and y coordinates of it.
the space with the 0 is the horizontal strength of the launchpad.
the space with the -1 is the vertical strength of the launchpad.
When editing the numbers, note that the vertical and horizontal do not operate on the same scale. So a vertical strength of 3 is about equal to a horizontal strength of 15 or something. It's just a matter of messing around with the numbers until you get the ninja landing where you want it.
Also, the first frame after the launch, you are invincible and cannot react to any object.
Hope that helps.
For more, search the old forums, LV has a teleporter tutorial there in the mapping subforum.
If the launchpad is the most recent object placed, it will be at the end of the level data. It'll look something like:
2^396,456,0,-1
To break it down for you, the 2 designates a launchpad.
the 396,456 are the x and y coordinates of it.
the space with the 0 is the horizontal strength of the launchpad.
the space with the -1 is the vertical strength of the launchpad.
When editing the numbers, note that the vertical and horizontal do not operate on the same scale. So a vertical strength of 3 is about equal to a horizontal strength of 15 or something. It's just a matter of messing around with the numbers until you get the ninja landing where you want it.
Also, the first frame after the launch, you are invincible and cannot react to any object.
Hope that helps.
For more, search the old forums, LV has a teleporter tutorial there in the mapping subforum.
2011-08-10
teleports...
That's one of the only things in this ggame i don't know how to do... i'm sorry... you have to ask someone else
2011-08-10
Attempt demo
First part of the maze is cool, but then it becomes more of a chore as you progress through the level, the bottom-left par of te maze could've used a bit more work to stop it feeling dry. I give this one a 3
Demo Data |
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apakenua
Idk