Pull Me Under
Author | andreas_xx |
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Tags | author:andreas_xx dream dream-theater dt race rated theater |
Created | 2011-08-06 |
Last Modified | 2011-08-06 |
Rating |
4 by 6 people.
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Map Data | |
Description | Pull me under, I'm not afraid! |
Other maps by this author
Comments
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2011-08-11
Legit AGD
Beat TBL underclocked run :P
NReality
NReality
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2011-08-09
Destiny is spot on
the mines and oneways ugly placement needs some major readjusting. When placing oneways solid side down or right, it does not align with the tiles.. it's one pixel off. And what destiny said about the 50in/50out mines is practically a necessity. And to what Gioum said, remember races are generally supposed to be smooth... meaning that with smooth flow should come a smooth playthrough, which requires more aligned (smoother) objects.
2011-08-07
AGD.
:)
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2011-08-07
Great map
Agree with destiny. Drones confused me at first but after some time i used to it. 4.5
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I saw one from miststalker. 5
2011-08-06
The Flow is great
I don't really recommend what destiny says. The objects don't usually have to be professionally aligned to make it good-looking. I've seen maps which MAIN point of it is being messy. If you make a messy tile map, should the objects be placed in an gentle and soft way? Shit no. That's called context, messy tiles get their messy objects and the elegant tiles get their elegant objects. 'Nuff Sed.
2011-08-06
The drones seemed okay to me
Your tiles have improved a lot too. A lot of your objects are pretty damned ugly though - espcially your mines. Try to avoiod placing them right next to a sloped tile. Either try to get it 50/50 on the tile itself, or a nice distance away. It makes your maps look a lot less messy, and much more professional.
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2011-08-06
Agd (underclocked)
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xSaint
Don't know what I was talking about in 2011 (Nudel_), I liked it, haha