Monk Mosque
Author | red_wood |
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Tags | action author:red_wood jumper rated |
Created | 2011-07-16 |
Last Modified | 2011-07-17 |
Rating |
4 by 7 people.
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Map Data | |
Description | So I'm really stoked about this map...I think its pretty cool |
Other maps by this author
Comments
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2011-08-18
Badass tileset
and the gold makes it even better.
The bottom could be cleaned up a bit I guess, but the launchpads give a nice alternative to climb the spires by the chaingun.
The bottom could be cleaned up a bit I guess, but the launchpads give a nice alternative to climb the spires by the chaingun.
2011-07-31
agd
Pretty fun to highscore. Some of the mine placement is a little objectionable (I'm looking at you, mine opposite doors in bottom right), but on the whole they're well placed to provide a good challenge. The gold theming is pretty, and looks good in the thumbnail, and the chaingun is a good enemy.
I don't know why everyone's raving about the tileset; not that it's not pretty, but I've seen loads of maps in this style before (in fact, one was featured as I recall to muted response), and it's hardly groundbreaking. The bottom section feels tacked on and unnecessary; I would have much preferred a continuation of the theme established above.
All in all, not bad, but not brilliant.
I don't know why everyone's raving about the tileset; not that it's not pretty, but I've seen loads of maps in this style before (in fact, one was featured as I recall to muted response), and it's hardly groundbreaking. The bottom section feels tacked on and unnecessary; I would have much preferred a continuation of the theme established above.
All in all, not bad, but not brilliant.
Demo Data |
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2011-07-18
I love you man
lol no homo
2011-07-17
Dem tiles.
2011-07-17
Love the tiles
Tileset of the year nomination, fo sho. Agreed with flag (what a surprise!) about the bottom. It doesn't match the neatness of the top.
Really classic atmosphere that's somewhat spoiled by all those unnecessary launch pads etc. Could do with a slight rehaul that junked the pads and one-ways.
Actually, I messed around with this and the thing that's really bothering me is just the normal doors, because they're horizontal and everything else is vertical.
I made this http://pastebin.pl/45658 which I think is a bit neater, but it lacks incentive to go down into the bottom, maybe some gold or different switches. I dunno.
Actually, I messed around with this and the thing that's really bothering me is just the normal doors, because they're horizontal and everything else is vertical.
I made this http://pastebin.pl/45658 which I think is a bit neater, but it lacks incentive to go down into the bottom, maybe some gold or different switches. I dunno.
2011-07-17
Really digging the arches
and the gold placement.
2011-07-17
Nexx
Fun map
AGD: