A long road to hoe/A catastrophic explosion
Author | mystro23 |
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Tags | 23 author:mystro23 fractal mystro rated |
Created | 2011-04-23 |
Last Modified | 2011-04-23 |
Rating |
4 by 7 people.
|
Map Data | |
Description | There are a few things I want to say about this map before anyone plays it:
1. I do realize that this is a very long map and I am willing to give a dedication to the person who gets the fastest agd by the time that NUMACON ends. 2. There are many types of symmetry compacted into this map, it is not simply left-to-right or top-to-bottom or rotational, it is a combo of all 3. 3. Hint Take the left side to the top half of the map, because the right side becomes a dead-end. 4. I spent atleast 2 hours on this map trying to make the drones and mines perfect for a difficult yet entertaining map. 5. The tiles for this started out as a huge explosion from the center out and evolved into this. I then attempted to keep the "explosive" atmosphere without making the game-play choppy/irritating. 6. Lastly, I credit Sunset [nmaps.net] for the idea to allow 'passage' from one half to the other through the middle area (curvy mine part), and I credit TommyWiseau [nmaps.net] for the idea to make the drones have different paths to create a varying gameplay without removing symmetric ideals. So thank you guys and I hope you enjoy this map! |
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Comments
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2011-04-23
That's what she said
Jeremoon.
2011-04-23
I donĀ“t like it
long and hard
2011-04-23
that's what she said
2011-04-23
the tiles are epic
5aved
2011-04-23
mahi_mahi
this is above mystro quality