Early Bird
Author | brinleyfish |
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Tags | author:brinleyfish gauss medium mines rated |
Created | 2011-03-13 |
Last Modified | 2011-03-13 |
Rating |
4 by 7 people.
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Map Data | |
Description | Edit of previous map,
changed things around a bit, added some optional gold, incorporated different jumps. Edit: removed one-ways Edit 2: added one gold (it was annoying me) Sorry for broken demos Its not more difficult its different difficult (if that makes sense) |
Other maps by this author
Comments
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2011-03-14
Oh
well, I was just going by your comments. You seemed to want to find a balance between not having the one ways (you said flat out that you don't like them) and smooth gameplay.
That's the only reason I suggested what I did, not to get you to make the perfect map for /me/.
It definitely plays smoother with the one ways, that's all that's absolutely certain.
That's the only reason I suggested what I did, not to get you to make the perfect map for /me/.
It definitely plays smoother with the one ways, that's all that's absolutely certain.
2011-03-14
Well
my point was that the horizontal platform ones were needed, but the horizontal ceiling ones are absolutely redundant and the vertical are kind of optional.
IE: the edit I showed is optimal I think. Stops the most gameplay abrasive staggers, retains only the flush one-ways, and leaves most of the map one-way free for aesthetic sheen.
:p
IE: the edit I showed is optimal I think. Stops the most gameplay abrasive staggers, retains only the flush one-ways, and leaves most of the map one-way free for aesthetic sheen.
:p
2011-03-14
On second thoughts
it works with just the platform one-ways, but it /really/ does need them: http://pastebin.com/hJtXPAWf [pastebin.com]
2011-03-14
Flag almost ruined this with his advice....
Honestly, the one horizontal one ways were almost essential, and even though the rest didn't look wonderful it played /so/ much better with them.
Put the horizontal one ways back, the ones you actually run over, and place vertical ones only where you need them to bound off.
Awkwardness and stumbling are not good gameplay features.
Put the horizontal one ways back, the ones you actually run over, and place vertical ones only where you need them to bound off.
Awkwardness and stumbling are not good gameplay features.
2011-03-14
To be honest.
I didn't really enjoy it. Gameplay just felt boring, imo. 3.5v/5.
Demo Data |
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2011-03-14
inb4inb4feature
2011-03-14
Awesome.
4.5^
2011-03-14
inb4 feature
2011-03-13
WOAW!!!
I'm tested the two versions ... and I love the two!
You have also removed a gold?
anyway, it's beautiful a funny to go ... Highscoring!
5/5
You have also removed a gold?
anyway, it's beautiful a funny to go ... Highscoring!
5/5
2011-03-13
AGD
Deleted all the one-ways, realized I was right. Encourage you to edittt.
Demo Data |
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2011-03-13
Now /this/ is what I'm talking about.
Very great.
lsudny
I don't mind about about the oneways,