NUMA

Early Bird

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Author brinleyfish
Tags author:brinleyfish gauss medium mines rated
Created 2011-03-13
Last Modified 2011-03-13
Rating
4
by 7 people.
Map Data

Description Edit of previous map,
changed things around a bit,
added some optional gold,
incorporated different jumps.

Edit: removed one-ways
Edit 2: added one gold (it was annoying me)

Sorry for broken demos

Its not more difficult its different difficult (if that makes sense)

Other maps by this author

Thumbnail of the map 'Creature Comforts' Thumbnail of the map 'Involuntary Servitude' Thumbnail of the map 'Misdirection' Thumbnail of the map 'Rotation takes Priority' Thumbnail of the map 'In the Pipeline' Thumbnail of the map 'Square Planar'
Creature Comforts Involuntary Servitude Misdirection Rotation takes Priority In the Pipeline Square Planar

Comments

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this is uber cool.

thanks everyone

the comments and stuff mean alot :)

Oh

well, I was just going by your comments. You seemed to want to find a balance between not having the one ways (you said flat out that you don't like them) and smooth gameplay.

That's the only reason I suggested what I did, not to get you to make the perfect map for /me/.

It definitely plays smoother with the one ways, that's all that's absolutely certain.
http://www.nmaps.net/212218 [nmaps.net]

the resub (delisted)

I wasn't bothered at all by these little blips, I just held the left or right key ... but your edit is, aesthetically, absolutely fine. So cheers and good night.

if it

were possible to please everyone then every map would be perfect, I only made this map because of sunset's comment on my last one. I enjoyed making it and I still enjoy playing it - thats all that matters :)

Well

my point was that the horizontal platform ones were needed, but the horizontal ceiling ones are absolutely redundant and the vertical are kind of optional.

IE: the edit I showed is optimal I think. Stops the most gameplay abrasive staggers, retains only the flush one-ways, and leaves most of the map one-way free for aesthetic sheen.

:p

Who is this guy? Don't listen to him. I'm featuring the old version, biotch.
I do like the oneways (which is why i put them in the in the first place) if they were flush with the tiles then i'm sure it would look a million times better.

On second thoughts

it works with just the platform one-ways, but it /really/ does need them: http://pastebin.com/hJtXPAWf [pastebin.com]
Honestly, the one horizontal one ways were almost essential, and even though the rest didn't look wonderful it played /so/ much better with them.

Put the horizontal one ways back, the ones you actually run over, and place vertical ones only where you need them to bound off.

Awkwardness and stumbling are not good gameplay features.

To be honest.

I didn't really enjoy it. Gameplay just felt boring, imo. 3.5v/5.
Demo Data

Awesome.

4.5^

WOAW!!!

I'm tested the two versions ... and I love the two!
You have also removed a gold?
anyway, it's beautiful a funny to go ... Highscoring!
5/5

Hooplah! 5aved, listed.

yeah

i just deleted them too, i think a couple of stumbles is okay.

Trust me the tripping is not as much of an issue if you play through the map full out. If anything, they make it harder, which is a good thing.

AGD

Deleted all the one-ways, realized I was right. Encourage you to edittt.
Demo Data

The one ways

stop the ninja tripping which i found to be a big problem when testing the map, i dont like them either :)

Cool map which would look considerably better without the one-ways. I don't think they add much at all.