NUMA

17-2: Apocalyptic Corridor

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Author zoasBE
Tags author:zoasbe dronepath rated uap
Created 2011-03-07
Last Modified 2011-03-07
Rating
4
by 5 people.
Map Data

Description Map 088
17-2

Awesome Map - Awesome Tileset - I Think
Simple - Drones
This simple map has been created that this Awesome Tileset of this Awesome MapMaker [nmaps.net]
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UNA ASIGNATURA PENDIENTE
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RCE
Thanks!

Other maps by this author

Thumbnail of the map '16-1: JEHOLOPTERUS NINGCHENGENSIS' Thumbnail of the map '16-2: BEIPIAOSAURUS INEXPECTUS' Thumbnail of the map '16-3: EPIDEXIPTERYX HUI' Thumbnail of the map '16-4: CONFUCIUSORNIS SANCTUS' Thumbnail of the map '17-0: The Deal' Thumbnail of the map '17-1: Elite'
16-1: JEHOLOPTERUS NINGCHENGENSIS 16-2: BEIPIAOSAURUS INEXPECTUS 16-3: EPIDEXIPTERYX HUI 16-4: CONFUCIUSORNIS SANCTUS 17-0: The Deal 17-1: Elite

Comments

Pages: (0)

AGD

I liked the tiles very much, but I didn't like the gameplay inside the center shape. 3.5/5v
Demo Data

4/5

Bottom part is clever. All enemies used just in-dose. Not so hard, not so easy.

Passing through oneways at the ending may be annoying for some, but i enjoyed it.

AGD:
Demo Data

yes

.

@atob

First, thanks.
You are right that the bottom was a little awkward. I wanted to do something different, instead of the typical minejumper with floorduards or something, wanted something different but simple. We see that was wrong. The gameplay on the part of the tunnels was tested several times. Only that he conceived the map to complete it without calling the Seeker. First they were three and it was very difficult, then two and one normal. At first there were no doors and always escaped drone. Then I put the doors. Invention did not get any better so this does not happen (call and leave) I wanted this area to play with the three drones. But I did not succeed. It is easier to use to call them to escape. How could he have gotten this?. How could have gotten the player was forced to play against the three Drones?. Well, I looked like a very nice tile that has not been created by me but by Njitsu, and would not spoil things recharging create a heavy gameplay.
Sorry, I did not succeed.
Thank you, always.

Erm

maybe I read that statement wrong x______x
People are gonna see it sooner or later, be it the next day or in a year or two.

well

The overall design has some artistic flair and creativity, but it lacks the finesse that would produce atmosphere. It also feels like some of the tiles were built and left with little regard to playtesting and modification to improve gameplay.

The bottom section is /very/ awkward and the middle is rather bland (especially after removing both seeker drones).

Well

The overall design has some artistic flair and creativity, but it lacks the finesse that would produce atmosphere. It also feels like some of the tiles were built and left with little regard to playtesting and modification to improve gameplay.

The bottom section is /very/ awkward and the middle is rather bland (especially after removing both seeker drones).
What do you mean with no style and gameplay uninspired?
Make a powerful critique, please.
And if you do not take much time, you can show me a map made by you with the same tile. And so I can learn from one of the great and get ideas.
thanks atob/AP

3.5^

Agreed with atob
Bottom is lacking something...
This map is not that hard with the drone luring thing
there's just no style to it, an the gameplay is very uninspired.

1tst try agd

nice.
Demo Data

Here are several interesting concepts. Which is your favorite?
Here are several possible ways. Which is yours?
I sincerely hope you enjoy it and try to AGD!