NUMA

64-3 Style

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Author Jeremoon
Tags action author:jeremoon serie unrated
Created 2011-02-19
Last Modified 2011-02-19
Rating 4 more votes required for a rating.
Map Data

Description Question:
Did I have a own map making style and when what kind of style?

Other maps by this author

Thumbnail of the map '63-4 Broken glass' Thumbnail of the map '64-0 Beautiful Landscape' Thumbnail of the map 'Poof' Thumbnail of the map '64-1 Break out' Thumbnail of the map 'Chapter 2 Shards trap' Thumbnail of the map '64-2 rough paper'
63-4 Broken glass 64-0 Beautiful Landscape Poof 64-1 Break out Chapter 2 Shards trap 64-2 rough paper

Comments

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I like the gameplay.
You could have chosen chainguns, lasers, rockets, oneways, anything else. But you did well by choosing normal drones and a gauss.
The gauss works beautifully.
I made some small changes in mechanical output.
Do you think?
map [pastebin.com]
Click outside the white box before loading the map.

And, Tell me what title you want for the map.
Read the tags carefully, perhaps?

As for the "style"... Not everybody has their own style. Agreed with 179, too.

Everybody has one, it is just a matter of whether you eant to be fine about it.

For example, I could be named by people neo-PALEMOONish with more unrestricted and free flow of tiles with proogressive influences, or new wave constructionist with defined boundaries and inspirations from modernists destiny and miststalker.

But that would be just ridiculous.

Dear Jeremoon,

You are not Palemoon.
Sincerely, Espada
the more you worry about having a style the less attention you put into, you know, making good maps. not to mention that stylistic consistency is the murderer of creativity. just my opinions, of course.

didn't like the rocket room in this one--tileset is too awkward to dodge it on. nice floorguard mechanic, though.
You just need to refine it.