Killing Time
This map was featured on 2012-08-20
Approximately a year ago, blackson approached me on IRC to offer mapmaking tips, using his own maps as examples. Call him narcissistic, but he really had a point, especially with Killing Time. Not many would use the whole map for gameplay with a tile pattern like this, and the gold and mine patterns are very loose; and while the gameplay isn't perfect, what results is that organic, unpredictable feel that can make any map memorable. Add in those damn sharp tiles, and you might fathom my jealous obsession in the summer of '11. — Tommy_Wiseau
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Wasn't successful. 4 seconds slower. AGD-1
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2012-08-21
@zoasBE
It's the kind of thing that, just looking at it, seems almost certainly impossible. I doubt he knew, but then maybe he thought it'd be too hard to pull off to bother 'fixing' it.
2012-08-21
This was balls cool
Bestson
2012-08-21
Correction,
Now that I think of it it's early '11 instead of the summer.
2012-08-21
95.525
Well done with the cheat AP, jumping on to the first slant makes it way easier. Pity the best route misses most of the map.
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2012-08-20
speedrun.
too bad it's cheatable. looks great, plays pretty well.
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2012-08-20
one of those maps
that never fails to make your junk tingle just a little bit every time.
2012-08-20
AGD.
:)
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2012-08-20
brilliant choice!
always loved this map. :D
2012-08-20
In my experience
the left drone only works well if you time your jumps in a certain way, but oh my god is it fun when it works.
2011-06-16
5/5
really like how this isn't just a nice trick, but a complete map. something you could see in the n-game.
2011-02-13
heheh
i guess our other 18 maps are half-assed too...
(it was just a silly revival map)
(it was just a silly revival map)
2011-02-12
I agree with the off drone comments as well.
the first drone should of been slightly later i felt, and the second a little earlier.
2011-02-12
the timing on the left drone felt off to me
there's not enough to do beforehand that would make waiting for it worth it, but trying to get past it is really difficult. other than that though i loved everything else
2011-02-11
AGD
I for one thought the chaingun was great...
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The map looks good, though.
2011-02-11
terrible
0
2011-02-11
This looks amazing.
But that is all. :/
2011-02-11
I faved this
obviously
faved 4 more fun later ;)
2011-02-11
THOSE TILES BLACKSON
HOW DID YOU MAKE THOSE TILES?
2011-02-11
This would be amazing
If you'd used guass at the top, instead of that chaingun.
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2011-02-11
great
aesthetically this really blew me away. still I think some objects could've been placed more effectively, including most of the mines. chaingun and seekers worked perfectly well for me and I'm glad you added that trapdoor at the end, otherwise that jump would've been a pain. <3
2011-02-11
Fantastic map.
Everything works well and looks great.
2011-02-11
solid gameplay,
extreeeemely good aesthetics. That top right gold pattern just doesn't work though, which is a shame, because there rest looks so perfect. 4, faved
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2011-02-11
good map
I agree with flagmyidol about enemy usage.
2011-02-11
Pretty Amazing
I didn't quite like where a few mines are placed. Yet, I loved the map in general. I had to figure out a rhythm to get around the map and I fell a couple times which pissed me off. But overall great.
4.5/5
4.5/5
2011-02-11
the aesthetics are cutting edge
brilliant
blackson
Ooh,