60-3 Inside the Outside
This map was featured on 2013-02-21
Today I want to dig up something that has remained hidden for a long time. Something that its creator made with great care and dedication to one of those underground competitions and presented before this place without expecting anything in return. Something that was definitely very well built and offered you good and witty fun. No doubt this map was my winner. — zoasBE
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2013-02-22
looks a lot nicer than it plays
not that it's bad, just nothing wowing
2013-02-22
Anything but wowed
2013-02-22
AGD
Getting by the laser on first sight is a little tight, and if you can't, it's not a good section. But I really enjoyed playing it. 4.5^
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2013-02-21
Not a great map.
Has no real cohesion and aspects are awkward, like the laser with the rocket chasing you. None of it feels considered enough.
2013-02-21
AGD.
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2013-02-21
Improved AGD
With some route changes in the middle room and two cool cross chaingun bullets one in middle room and other one at the end, I could improve the last room, just got excited and I did it just slightly slower than my previous run, but possibly I'll return to this later.
Definitely sub1000 is possible and may be sub900, but that is not my war.
Certainly I love this map. Intense and technical.
Definitely sub1000 is possible and may be sub900, but that is not my war.
Certainly I love this map. Intense and technical.
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2013-02-21
It is okay, I guess.
I only liked the beginning of the map with the rocket, which was well done.
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2013-02-21
AGD
Oh, almost forgot it, here's my AGD. sub1200.
I really like how the difficulty increases progressively.
And how the map features almost every enemy type but there are no zap drones. ;)
I really like how the difficulty increases progressively.
And how the map features almost every enemy type but there are no zap drones. ;)
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2013-02-21
AGD
I don't see what's so special about this.
I managed some good close calls though.
I managed some good close calls though.
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2013-02-21
cool mechanics
smooth and fun. 5/5
2011-02-07
SAD CONGRATULATIONS for the 2nd Place!!!
Let me explain why:
I think you deserve the First Prize.
At first, when I played the map of Maximo knew it would be the winner (it was so, the map is spectacular, but are concepts before seen), but now after I played you, and I've been really impressed.
The mechanics of the map is spectacular, with an overwhelming simplicity, which makes it great. The first section of the Rocket is superb. First we kidding with clever use of the doors. When we understand what to do and get to defeat the Rocket and has started up we have a damn Laser cuts off us. Start over and rethink the strategy. We managed to get through this and cross the normal door. Now it collect the gold. Fun and tedious to those that Floorguards and that vigilant Chaingun. Intelligent challenge the gold, and again an excellent use of the tiles combined with Floorguards. It's time to escape. But once again we have complicated things somewhat. Again, simplicity and perfect combination of elements. Gauss, mine and floorguard, strategically placed to reach exit to make you sweat.
It amazes me that someone will see an empty tile and gradually be able to build this. You might have these fantastic ideas.
Awesome.
For this you deserve the First Prize.
I feel sorry for me and I feel sorry for Max.
To me you are the winner.
5/5.
I have nothing more to say.
I think you deserve the First Prize.
At first, when I played the map of Maximo knew it would be the winner (it was so, the map is spectacular, but are concepts before seen), but now after I played you, and I've been really impressed.
The mechanics of the map is spectacular, with an overwhelming simplicity, which makes it great. The first section of the Rocket is superb. First we kidding with clever use of the doors. When we understand what to do and get to defeat the Rocket and has started up we have a damn Laser cuts off us. Start over and rethink the strategy. We managed to get through this and cross the normal door. Now it collect the gold. Fun and tedious to those that Floorguards and that vigilant Chaingun. Intelligent challenge the gold, and again an excellent use of the tiles combined with Floorguards. It's time to escape. But once again we have complicated things somewhat. Again, simplicity and perfect combination of elements. Gauss, mine and floorguard, strategically placed to reach exit to make you sweat.
It amazes me that someone will see an empty tile and gradually be able to build this. You might have these fantastic ideas.
Awesome.
For this you deserve the First Prize.
I feel sorry for me and I feel sorry for Max.
To me you are the winner.
5/5.
I have nothing more to say.
2011-02-04
Blockwish
See if you won here! [nmaps.net]
2011-02-02
Happy 1000th rate!
!
2011-02-02
nice
map Im not sure why it hasnt been noticed cause its a great play love the simplicity of the tiles. good 4.6aved
erikcu
not bad...