01-0: Pretty Legged Mastermind [re-visited]
Author | mystro23 |
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Tags | 23 author:mystro23 mystro rated |
Created | 2011-01-04 |
Last Modified | 2011-01-04 |
Rating |
4 by 10 people.
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Map Data | |
Description | Took mahi's advice and edited it a bit.
Enjoy |
Other maps by this author
Comments
Pages: (0)
2011-01-04
Well cool.
I thought this was a great example of how to create challenging gameplay in confined places, and simultaneously use minimum enemies. 4.5^
2011-01-04
first off
the drone path was good although probably more effective if it were on a surface-follow path. the entrance into the key room is still kinda rough but better. the bottom gauss was brilliantly omnipotent. however that one mine's proximity to the bottom-right gold makes its collection very difficult. also the middle gold in that same area is too close to the tiles (a c-snap away) and clashes; these are minor gripes though. the entrance into the rocket room is really kind of awkward, too small of a space with the gauss hunting you down. also the key that you get moving through the tunnel is pointless because you have to pass through it anyway.
definitely see improvement though. definitely.
3
definitely see improvement though. definitely.
3
2011-01-04
gonna play
one sec
vankusss
agd