NUMA

01-0: Pretty Legged Mastermind [re-visited]

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Author mystro23
Tags 23 author:mystro23 mystro rated
Created 2011-01-04
Last Modified 2011-01-04
Rating
4
by 10 people.
Map Data

Description Took mahi's advice and edited it a bit.
Enjoy

Other maps by this author

Thumbnail of the map 'Intrigue This' Thumbnail of the map '00-1: Taking a lovely Stroll' Thumbnail of the map '00-0 We Intertwined' Thumbnail of the map '00-2: Sniping' Thumbnail of the map '00-3: No love for these muthafuggin' Hoes' Thumbnail of the map '00-4: 3-2-1 HAPPY NEW YEAR'
Intrigue This 00-1: Taking a lovely Stroll 00-0 We Intertwined 00-2: Sniping 00-3: No love for these muthafuggin' Hoes 00-4: 3-2-1 HAPPY NEW YEAR

Comments

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agd

nice adventure
Demo Data

wow

awesome idea ...

Well cool.

I thought this was a great example of how to create challenging gameplay in confined places, and simultaneously use minimum enemies. 4.5^

FASTER
Demo Data

agd
Demo Data

agd

3rd try
Demo Data

first off

the drone path was good although probably more effective if it were on a surface-follow path. the entrance into the key room is still kinda rough but better. the bottom gauss was brilliantly omnipotent. however that one mine's proximity to the bottom-right gold makes its collection very difficult. also the middle gold in that same area is too close to the tiles (a c-snap away) and clashes; these are minor gripes though. the entrance into the rocket room is really kind of awkward, too small of a space with the gauss hunting you down. also the key that you get moving through the tunnel is pointless because you have to pass through it anyway.

definitely see improvement though. definitely.

3

ok

i still hate those mines by the exit key room. make it just one

gonna play

one sec