NUMA

Charred Mountain

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Author frenchtoast
Tags author:frenchtoast fun mines race rated
Created 2010-12-31
Last Modified 2010-12-31
Rating
4
by 9 people.
Map Data

Description
http://img703.imageshack.us/img703/3691/littlepic.png


10th MAP!

This is my best race ever!
I worked very hard on this map. :)
This map was inspired by im_bad_at_N's Jungle Warfare [nmaps.net].
I sure hope you enjoy! :D

Other maps by this author

Thumbnail of the map 'Uppercut' Thumbnail of the map 'Stations' Thumbnail of the map 'Trapid Fire' Thumbnail of the map 'The Beast Lair' Thumbnail of the map 'The Toast Prix' Thumbnail of the map 'Orbs in the Sky'
Uppercut Stations Trapid Fire The Beast Lair The Toast Prix Orbs in the Sky

Comments

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too much gold

also that first trapdoor comes as a surprise, is kinda hard to consistently jump off of, and kills the flow at the end. find a way to work around that. otherwise pretty good.

Meh,

sloppy flow and even sloppier enemy placement.
3/5
Wait... "liked" me or my map?

Or were you even talking to me? :P

I liked you, bro.

Happy new year!

its choppy, can use more testing to give it better flow as well as building a nicer tileset
Demo Data
I will try to keep some of the curves with less corners. :)

I will keep the gold more uniform in future maps, and have a little less. :P

I focused mainly on mines, but in the future I will have some drones/chainguns to help with excitement, etc.

Thanks for this information. I'm sure my map-making skills will be even better soon. :D

P.S., good job on Jungle Warfare. :D
Glad you are using other techniques of movement. Some small problems here are the 6/7 corners in the curves. For example right next to/above the exit trigger. The flow can work with something like this, but for the most part it should be avoided because it mostly causes flow to be disrupted and it looks a bit bad as well.

Enemies were more of a threat here, but a good strategy is to have an enemy have at least 2 close calls with the ninja in the race, ie the rocket just misses twice, etc.

Gold placement improved from your last race, though it isn't very uniform (being the same pattern) and there are a lot of pieces. Try having only 6 groups of 5, or vice versa, or 7 groups of 4 (or vice versa again).. point being that there isn't much more than 30 pieces.

Most advice races give are just good starting points.. meaning that stuff to avoid can work really well when done correctly. All things considered, keep peoples advice in mind but make your race your own unique creation. Flow comes first, aesthetics are very important, and enemies should have plenty of close calls to keep the excitement up.

Hope this helps and glad I inspired you :D
Demo Data
And I developed race-making skills, I suppose. :D
I'm glad you liked it, Nacho!
Races take people ages to get used to. The trapdoors were well used, the gold was consistent, and visually appealing, and the mines were put in good places. Enemies with a bit more threat, and you're on your way.
Glad you enjoyed it.

amazing race.

seriously. I mean this.