Charred Mountain
Author | frenchtoast |
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Tags | author:frenchtoast fun mines race rated |
Created | 2010-12-31 |
Last Modified | 2010-12-31 |
Rating |
4 by 9 people.
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Map Data | |
Description | 10th MAP! This is my best race ever! I worked very hard on this map. :) This map was inspired by im_bad_at_N's Jungle Warfare [nmaps.net]. I sure hope you enjoy! :D |
Other maps by this author
Comments
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2011-01-01
Meh,
sloppy flow and even sloppier enemy placement.
3/5
3/5
2011-01-01
I liked you, bro.
Happy new year!
2010-12-31
You have some really neat flow
Glad you are using other techniques of movement. Some small problems here are the 6/7 corners in the curves. For example right next to/above the exit trigger. The flow can work with something like this, but for the most part it should be avoided because it mostly causes flow to be disrupted and it looks a bit bad as well.
Enemies were more of a threat here, but a good strategy is to have an enemy have at least 2 close calls with the ninja in the race, ie the rocket just misses twice, etc.
Gold placement improved from your last race, though it isn't very uniform (being the same pattern) and there are a lot of pieces. Try having only 6 groups of 5, or vice versa, or 7 groups of 4 (or vice versa again).. point being that there isn't much more than 30 pieces.
Most advice races give are just good starting points.. meaning that stuff to avoid can work really well when done correctly. All things considered, keep peoples advice in mind but make your race your own unique creation. Flow comes first, aesthetics are very important, and enemies should have plenty of close calls to keep the excitement up.
Hope this helps and glad I inspired you :D
Enemies were more of a threat here, but a good strategy is to have an enemy have at least 2 close calls with the ninja in the race, ie the rocket just misses twice, etc.
Gold placement improved from your last race, though it isn't very uniform (being the same pattern) and there are a lot of pieces. Try having only 6 groups of 5, or vice versa, or 7 groups of 4 (or vice versa again).. point being that there isn't much more than 30 pieces.
Most advice races give are just good starting points.. meaning that stuff to avoid can work really well when done correctly. All things considered, keep peoples advice in mind but make your race your own unique creation. Flow comes first, aesthetics are very important, and enemies should have plenty of close calls to keep the excitement up.
Hope this helps and glad I inspired you :D
Demo Data |
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2010-12-31
It's a suprisngly good race for a tenth map.
Races take people ages to get used to. The trapdoors were well used, the gold was consistent, and visually appealing, and the mines were put in good places. Enemies with a bit more threat, and you're on your way.
2010-12-31
amazing race.
seriously. I mean this.
AsTimeFliesBy
too much gold