Jump around.
Author | NachoCheese |
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Tags | author:nachocheese nreality rated |
Created | 2010-12-27 |
Last Modified | 2010-12-27 |
Rating |
4 by 11 people.
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Map Data | |
Description | //NReality// compulsory
Two quick things: First, would some people like to NReality collab? I need people who are good with puzzles to work with on a really kickin mod. And second, if anyone is good with text drones, I'd be happy to trade rates and comments for a bit of advice and help. Have fun everyone! :D |
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2010-12-29
Alright.
If we do collab, you'll have to link me to the forums. I haven't been on there in so long, I forgot the URL.
2010-12-29
What I meant is,
I'm not very good at coding nreality. The only reason I don't make more nreality maps is because I don't know how to do the really complex mods. When I can actually find the code for the mod somewhere, I can make a great map. In fact, my two best maps are both nreality puzzles. I didn't mean that I can't work with nreality, or anything like that.
2010-12-28
BTW,
people say I'm good at puzzle maps. However, nreality is not my stong suit. If you want, I could collab with you.
2010-12-28
Love this.
5
2010-12-28
cool!
didn't like the trap blocking the trap bit at the start because it was hard to judge how to hit the launchpad in order for it not to trigger the trap blocking the trap.. if that makes sense haha.. but the rest was cool! 4
Demo Data |
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2010-12-28
basically a no jump map?
:/
2010-12-28
I wouldn't mind having a collab with you
http://www.nmaps.net/browse?q=nreality+author%3Aim_bad_at_n [nmaps.net] shows all my nreality maps and I recently have studied/read up and experimented with all the mods listed on the N wikia so I know my way around things... if you're up for it? I'd prefer to collab via the forums (for secrecy :P), I have the same username there.
Neat stuff here btw ;)
Neat stuff here btw ;)
Originally the idea was to have a really cavernous tile-set with cross-roads sectioned off with one-ways that rotated. If you hit a wrong switch or hit too many switches you'd get trapped in that little section.
It evolved into a little more with some tile drones to start with a rather open space that slowly became smaller, which would allow for recycling off sections of the map by modifying the tiles on the spot.
It evolved into a little more with some tile drones to start with a rather open space that slowly became smaller, which would allow for recycling off sections of the map by modifying the tiles on the spot.
Yes, I've had the idea for as long as the rotate switch has been around, as well as a few ideas with tile drones. My original idea was to have a sort of roulette of one-ways and you had to pick which corridors to use at the moment or risk getting trapped, then it transformed into something bigger, then it died. :(
Are you on IRC? I can get on and we can talk there if you'd like.
Are you on IRC? I can get on and we can talk there if you'd like.
2010-12-27
maybe kkstrong
was making a reference to that one song by The Who.
2010-12-27
Who are you?
I would be interested in doing an NReality collab, though I have nothing in particular to show you about my abilities with NReality except for my map Valle del Dos. http://www.nmaps.net/178474
Recently I was working on a puzzle map using NReality mods, particularly the ability to move/rotate items (i.e. one-way doors) with a switch. I unfortunately lost all my code when my electricity went out and have yet to start on it again.
Recently I was working on a puzzle map using NReality mods, particularly the ability to move/rotate items (i.e. one-way doors) with a switch. I unfortunately lost all my code when my electricity went out and have yet to start on it again.
im_bad_at_N
I'm still in btw
Also Ill message on the forums. I check my email often and can see if I got a new message, and I clear out my emails often as well :)