Polyphony
Author | DDRave |
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Tags | author:ddrave playable projectrace race rated |
Created | 2010-12-16 |
Last Modified | 2010-12-16 |
Rating |
4 by 6 people.
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Map Data | |
Description | project race: failed flow :( |
Other maps by this author
Comments
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2010-12-17
This feels a lot like old Riobe
There were parts of flow that were a little disjointed or bumpy, but for the most part this was actually pretty good. You maintained a lot of player speed, had some interesting flow sections and some good close calls with the enemies.
A few points of critisism though:
Your tiles, although they established a theme very well didn't really appeal to me. I can't explain with any specifics why, I just feel that as an aesthetic they don't work too great. Have you tried making a tileset as you go?
The chainguns killed me pretty frequently, albeit in absurd manners. You should try using enemies a little more creatively too, (as you did with the floorguard.) just try and make sure you keep a level of reliability. There is nothing more frustrating than playing a race and being killed in the same spot each time when it's not your fault.
A few points of critisism though:
Your tiles, although they established a theme very well didn't really appeal to me. I can't explain with any specifics why, I just feel that as an aesthetic they don't work too great. Have you tried making a tileset as you go?
The chainguns killed me pretty frequently, albeit in absurd manners. You should try using enemies a little more creatively too, (as you did with the floorguard.) just try and make sure you keep a level of reliability. There is nothing more frustrating than playing a race and being killed in the same spot each time when it's not your fault.
2010-12-16
I some dislike the place with bounceblocks
But I like the flow and aesthetics. Nice map.4
da_guru
Good flow.