First Blood
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2010-12-05
At least
I can spell other people's usernames correctly godlass!
Anyhow, I'm right. You keep doing what you're doing. You'll learn soon enough that there's two schools of thought when it comes to races, the loopy school for idiots, and those of us who understand the subtle joys in making innovative nuanced races.
Anyhow, I'm right. You keep doing what you're doing. You'll learn soon enough that there's two schools of thought when it comes to races, the loopy school for idiots, and those of us who understand the subtle joys in making innovative nuanced races.
2010-12-04
Pah!
Don't listen to that guy, he's the one who told picasso that you can't put eyes where the mouth should go. I liked it, bottom right was a bit awkward, but not too big a deal.
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races thrive on continuity and flow. Strategically placing mines as you would in a mine-jumper, like you did in this map with the mines between the 5 tiles, the flow is jerked to a stop. If you want to make a decent race, don't do that. Conventionally, races don't make good mine-jumpers and mine-jumpers make poor races. Why? Because races are all about speed and flowing movement to get to exit and obtain gold, while mine-jumpers require thinking, strategy, and carefully timed jumps over objects deliberately placed to impede the player to obtain gold and reach the exit.
Just keep practicing, and stuff.
Just keep practicing, and stuff.
2010-12-04
hm
starting off how i did xD
alright well, you should start concentrating on flow, you shouldn't have to stop mid-jump. you should hit the next section of the map or object with ease and continue moving with it.
alright well, you should start concentrating on flow, you shouldn't have to stop mid-jump. you should hit the next section of the map or object with ease and continue moving with it.
Ferox