Heartbeats
Author | blackson |
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Tags | action author:blackson unrated |
Created | 2010-10-19 |
Last Modified | 2010-10-19 |
Rating | 2 more votes required for a rating. |
Map Data | |
Description | This is more of an experimental map. I wanted to make a map where the difficulty progressed in respect to which way you were going only because of the enemy placement and their relation to the tiles. I still think this is a blast though. |
Other maps by this author
Comments
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2010-11-06
Upon further play...
A chaingun is pretty sexy...
2010-11-06
http://pastebin.com/EEJV4Ztg
Liking this so far. We are fiends for guasses and floorguards. I think it's all good but we need a little more umph in the laser area. I tried switching the laser with a chaingun but it didnt work out.
PS: keep those bottom three floorguards, they are super sexy!
PS: keep those bottom three floorguards, they are super sexy!
2010-11-04
we should collab too
.
2010-10-21
The area by the door is pretty lame imo
rest is okay. Kinda sub-par for your standards, tbh. 2.5/5
2010-10-21
i used your objects
http://www.nmaps.net/206733
2010-10-19
Don't maps usually get harder
due to enemy placement and their relation to the tiles?
2010-10-19
SECOND ROCKET KILLED ME
on the way back
Demo Data |
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2010-10-19
gold seems impossible at the start
.
koipen