NUMA

Heartbeats

Thumbnail of the map 'Heartbeats'

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Author blackson
Tags action author:blackson unrated
Created 2010-10-19
Last Modified 2010-10-19
Rating 2 more votes required for a rating.
Map Data

Description This is more of an experimental map. I wanted to make a map where the difficulty progressed in respect to which way you were going only because of the enemy placement and their relation to the tiles. I still think this is a blast though.

Other maps by this author

Thumbnail of the map 'Hill of the Skull' Thumbnail of the map 'Agent Buckwald' Thumbnail of the map 'Under Budget' Thumbnail of the map 'Wormhole Wizards' Thumbnail of the map 'Serration' Thumbnail of the map 'Dream Shift'
Hill of the Skull Agent Buckwald Under Budget Wormhole Wizards Serration Dream Shift

Comments

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AGD
Demo Data
A chaingun is pretty sexy...
Liking this so far. We are fiends for guasses and floorguards. I think it's all good but we need a little more umph in the laser area. I tried switching the laser with a chaingun but it didnt work out.

PS: keep those bottom three floorguards, they are super sexy!
rest is okay. Kinda sub-par for your standards, tbh. 2.5/5

i used your objects

http://www.nmaps.net/206733

Shhhhhhh.

asdf
due to enemy placement and their relation to the tiles?
on the way back
Demo Data

It's not.

And you may want to try re-loading, edited the map a little.

AGD
Demo Data