Aero Empire
Author | ethel |
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Tags | author:ethel rated sensei |
Created | 2010-09-11 |
Last Modified | 2010-09-14 |
Rating |
3 by 9 people.
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Map Data | |
Description | For Sensei, I tried to capture an essence of tktktk. Rate, comment, and most of all post some demos! |
Other maps by this author
Comments
Pages: (0)
2010-10-09
here, for your mappack
i was just talking about changing/removing the <3 zan for my avatar, since that is no longer correct
you don't have to credit me, but misinformation is wrong
anyway, is there a theme to your mappack, size of the banner, or any ideas you can give me?
i'm not a thinker, so help me out if you actually want one
you don't have to credit me, but misinformation is wrong
anyway, is there a theme to your mappack, size of the banner, or any ideas you can give me?
i'm not a thinker, so help me out if you actually want one
2010-10-05
couldn't find much to do with it...
http://sunset.pastebin.com/LTdVPjeM
we could still work on refining it all.
we could still work on refining it all.
2010-10-04
http://sunset.pastebin.com/Vmww8Ccr
alright here
2010-10-04
listen man I gotta go in an hour
:V
2010-10-03
I sort of followed your idea
but then I got swerved away
http://sunset.pastebin.com/YRcgNF6H
http://sunset.pastebin.com/YRcgNF6H
2010-10-03
you and I should collab
bro
2010-10-01
The theme was no enemies.
Its a little more challenging to make an interesting map without active enemies, that's the nature of this contest.
This I have told you before: "obviously the map is chosen by the outcome of judging." The total score it received was greater than the other maps. The judging criteria was aesthetics, game-play, and re-playability.
My personal opinion I've already stated to you. "Pheidippides map won because its aesthetically fresh and combines both mine jumper and tile jumper game-play characteristics to create a very re-playable experience. I dare you to find something that looks like that map, it really is incredible. The game-play combines vertical and horizontal mine jumps while minimizing the number of mines needed to be used by effective placement."
This I have told you before: "obviously the map is chosen by the outcome of judging." The total score it received was greater than the other maps. The judging criteria was aesthetics, game-play, and re-playability.
My personal opinion I've already stated to you. "Pheidippides map won because its aesthetically fresh and combines both mine jumper and tile jumper game-play characteristics to create a very re-playable experience. I dare you to find something that looks like that map, it really is incredible. The game-play combines vertical and horizontal mine jumps while minimizing the number of mines needed to be used by effective placement."
obviously the map is chosen by the outcome of judging. Don't be silly. Secondly, most of the numacons have been wide open to give the contestant the option of interpreting the theme, if you haven't noticed this.
2010-09-30
that being said,
I'm glad you are passionate about nmaps.net
2010-09-30
the best may be objective
but there is no coincidence as to why "famous authors" are famous. They've earned a reputation for creating good maps that a lot of people enjoy.
How we judge these competitions isn't going to change, its as impartial and solid as it can be. I would say its better to have "famous authors" as judges because they have a greater amount of experience and talent. They have a greater perspective for what is good, fresh, or just recycled ideas.
Pheidippides map won because its aesthetically fresh and combines both mine jumper and tile jumper game-play characteristics to create a very re-playable experience. I dare you to find something that looks like that map, it really is incredible. The game-play combines vertical and horizontal mine jumps while minimizing the number of mines needed to be used by effective placement.
I think what is happening here is people play the winning maps looking for defects saying, 'Hey, my map did this and this, MINE WAS WAY BETTER THAN THIS'. When otherwise when people play featured maps they have a more open mind when first playing.
How we judge these competitions isn't going to change, its as impartial and solid as it can be. I would say its better to have "famous authors" as judges because they have a greater amount of experience and talent. They have a greater perspective for what is good, fresh, or just recycled ideas.
Pheidippides map won because its aesthetically fresh and combines both mine jumper and tile jumper game-play characteristics to create a very re-playable experience. I dare you to find something that looks like that map, it really is incredible. The game-play combines vertical and horizontal mine jumps while minimizing the number of mines needed to be used by effective placement.
I think what is happening here is people play the winning maps looking for defects saying, 'Hey, my map did this and this, MINE WAS WAY BETTER THAN THIS'. When otherwise when people play featured maps they have a more open mind when first playing.
2010-09-29
secondly,
no matter who wins, someone is going to be upset. A relative unknown in IWBTNinja won a few months ago, and people complained about that. The best map wins every month.
2010-09-29
Still a douchebag, man. Still a douchebag.
<3
2010-09-23
alright, just saying.
you might become like radium was, and become suspicious over everyone new that makes a good map. (besides Stacy, haha.)
2010-09-23
new & faster agd
nah, I get it fully now. Still not crazy for it, but it's not bad. 3.
Demo Data |
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2010-09-23
2nd try agd
For me? :P
I don't usually like maps that require corner-jumping. I mean, I guess it's fine in a jumper, which I guess this was, but that's /all/ it was. Nowhadamean? Eh, I guess I was supposed to navigate across the top anyway, but whatever. I'll rate if you won't, but since I feel like I've misinterpreted it, I won't.
Oh, and atob, don't even try to tell me that typing tkx3 is faster than tktktk :P
Psh, now that I've read the comments, I'll try again... Really feel like I played it wrong...
I don't usually like maps that require corner-jumping. I mean, I guess it's fine in a jumper, which I guess this was, but that's /all/ it was. Nowhadamean? Eh, I guess I was supposed to navigate across the top anyway, but whatever. I'll rate if you won't, but since I feel like I've misinterpreted it, I won't.
Oh, and atob, don't even try to tell me that typing tkx3 is faster than tktktk :P
Psh, now that I've read the comments, I'll try again... Really feel like I played it wrong...
Demo Data |
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2010-09-17
to tell you the truth
i'm actually also origami_alligator who is also bupo and sidke
oribupo_sidketor
oribupo_sidketor
2010-09-12
actually
I usually base my maps on other people's styles. I was thinking of atob when I made that map, so I made it look 'tobbish to me.
2010-09-12
my sense of mapping
changes per map.
2010-09-12
It is fun working out the jumps though.
One of the better maps submitted, imo.
2010-09-12
It feels
like you taken certain tktktk tricks (like hanging off the edge of a 3 tile) and mashed them together. The overall effect is good, but not as effortless as a tkx3 example.
It just doesn't have that easy feel to it, which is much more important to replicate than simply mashing up aspects of his style.
Regardless, it wasn't a stipulation.
It just doesn't have that easy feel to it, which is much more important to replicate than simply mashing up aspects of his style.
Regardless, it wasn't a stipulation.
2010-09-12
feels like a modern tktktk.
but the gold was... not very tktktk-ish.
2010-09-11
I like this too.
Feels very postmodern with some new-age twists, if that makes sense. 4
2010-09-11
why cheatable?
not really I think
2010-09-11
really cool, but
cheatable
Demo Data |
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2010-09-11
really cool!
4
koipen