NUMA

Aero Empire

Thumbnail of the map 'Aero Empire'

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Author ethel
Tags author:ethel rated sensei
Created 2010-09-11
Last Modified 2010-09-14
Rating
3
by 9 people.
Map Data

Description For Sensei, I tried to capture an essence of tktktk. Rate, comment, and most of all post some demos!

Other maps by this author

Thumbnail of the map 'Northpeak, Helios' Retreat' Thumbnail of the map 'Heartflare' Thumbnail of the map 'Helium' Thumbnail of the map 'Dissapointment Lingers' Thumbnail of the map 'Sogen' Thumbnail of the map 'Plutopus'
Northpeak, Helios' Retreat Heartflare Helium Dissapointment Lingers Sogen Plutopus

Comments

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slow agd
Demo Data

yeah

you submit it.
http://oi53.tinypic.com/ipz5aw.jpg

i was just talking about changing/removing the <3 zan for my avatar, since that is no longer correct

you don't have to credit me, but misinformation is wrong
anyway, is there a theme to your mappack, size of the banner, or any ideas you can give me?

i'm not a thinker, so help me out if you actually want one

you should get around to changing your profile

http://img826.imageshack.us/img826/6495/ethel.png

here you are child
done completely in mspaint
enjoy
http://sunset.pastebin.com/LTdVPjeM

we could still work on refining it all.

hmm...

this is a lot of waiting.
but then I got swerved away

http://sunset.pastebin.com/YRcgNF6H
Its a little more challenging to make an interesting map without active enemies, that's the nature of this contest.

This I have told you before: "obviously the map is chosen by the outcome of judging." The total score it received was greater than the other maps. The judging criteria was aesthetics, game-play, and re-playability.

My personal opinion I've already stated to you. "Pheidippides map won because its aesthetically fresh and combines both mine jumper and tile jumper game-play characteristics to create a very re-playable experience. I dare you to find something that looks like that map, it really is incredible. The game-play combines vertical and horizontal mine jumps while minimizing the number of mines needed to be used by effective placement."
obviously the map is chosen by the outcome of judging. Don't be silly. Secondly, most of the numacons have been wide open to give the contestant the option of interpreting the theme, if you haven't noticed this.

that being said,

I'm glad you are passionate about nmaps.net
but there is no coincidence as to why "famous authors" are famous. They've earned a reputation for creating good maps that a lot of people enjoy.

How we judge these competitions isn't going to change, its as impartial and solid as it can be. I would say its better to have "famous authors" as judges because they have a greater amount of experience and talent. They have a greater perspective for what is good, fresh, or just recycled ideas.

Pheidippides map won because its aesthetically fresh and combines both mine jumper and tile jumper game-play characteristics to create a very re-playable experience. I dare you to find something that looks like that map, it really is incredible. The game-play combines vertical and horizontal mine jumps while minimizing the number of mines needed to be used by effective placement.

I think what is happening here is people play the winning maps looking for defects saying, 'Hey, my map did this and this, MINE WAS WAY BETTER THAN THIS'. When otherwise when people play featured maps they have a more open mind when first playing.

secondly,

no matter who wins, someone is going to be upset. A relative unknown in IWBTNinja won a few months ago, and people complained about that. The best map wins every month.

HEADSHOT

Nice one
you might become like radium was, and become suspicious over everyone new that makes a good map. (besides Stacy, haha.)

wow

you're really making yourself out as an asshole on Hyjinx's map. :V

new & faster agd

nah, I get it fully now. Still not crazy for it, but it's not bad. 3.
Demo Data

2nd try agd

For me? :P
I don't usually like maps that require corner-jumping. I mean, I guess it's fine in a jumper, which I guess this was, but that's /all/ it was. Nowhadamean? Eh, I guess I was supposed to navigate across the top anyway, but whatever. I'll rate if you won't, but since I feel like I've misinterpreted it, I won't.
Oh, and atob, don't even try to tell me that typing tkx3 is faster than tktktk :P

Psh, now that I've read the comments, I'll try again... Really feel like I played it wrong...
Demo Data
i'm actually also origami_alligator who is also bupo and sidke

oribupo_sidketor

Meh

Not cheatable anymore
i think i might need to resub/revamp this. The right side is supposed to require a corner kick : /

AGD

Pretty cool stuff. It was mostly an accident getting up on the left side haha.
Demo Data

actually

I usually base my maps on other people's styles. I was thinking of atob when I made that map, so I made it look 'tobbish to me.

my sense of mapping

changes per map.
One of the better maps submitted, imo.

It feels

like you taken certain tktktk tricks (like hanging off the edge of a 3 tile) and mashed them together. The overall effect is good, but not as effortless as a tkx3 example.

It just doesn't have that easy feel to it, which is much more important to replicate than simply mashing up aspects of his style.

Regardless, it wasn't a stipulation.
I didn't want to copy him o.O
but the gold was... not very tktktk-ish.

I like this too.

Feels very postmodern with some new-age twists, if that makes sense. 4

Speedrun. I like this.
Demo Data

why cheatable?

not really I think

really cool, but

cheatable
Demo Data

really cool!

4