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Author | karmap0lice |
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Tags | author:karmap0lice dumbass unrated |
Created | 2010-08-09 |
Last Modified | 2010-08-09 |
Map Data | |
Description | dumbass |
Other maps by this author
Comments
Pages: (0)
2011-04-23
So simple,
so suave,
so karma.
so karma.
2010-11-12
this is a fucking gem
a fucking gem.
2010-10-12
Fbf
This is fucking good minimalism, 5aved.
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2010-08-22
considering how simple this map is
its a lot of fun. best part is when you get the door key; the gauss creats lots of tension
2010-08-18
AGD.
Had I been able to rate this map, I would've rated it 5. It's very, very good. I love it :)
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2010-08-15
O.K.
I will upload it with the name '126-0: Hang Me Up To Dry'. Later. Keep an eye out!
2010-08-15
Oh.
By "latest version", I mean the version before yours.
2010-08-15
This should be the final version.
http://pastebin.com/SBbqWnBc
Everything is identical. Except for the position of the seeker drone. When I used my usual AGD route that little retard went up to the exit rooms and blocked my path. :&
The seeker drone has the position of my latest version now. It works more better. My AGD proves it.
Everything is identical. Except for the position of the seeker drone. When I used my usual AGD route that little retard went up to the exit rooms and blocked my path. :&
The seeker drone has the position of my latest version now. It works more better. My AGD proves it.
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2010-08-15
I forgot...
..the missing sideways launch pads.
2010-08-15
Oh... my... god.
http://pastebin.com/ErXhADZG
It's been a while, amirite?
Well... I died over 300 times, I think.
This map is challenging.
However, here are my changes and their effects:
- some mine positions (better game play)
- one ways on sticks (left, aesthetics)
- direction of the seeker drone (better game play)
- tileset on the right side + one zap direction + right thwump removed (better game play)
- position of the gauss (this was an evil dude, made it easier)
- laser drone = chaingun drone (the laser was annoying as hell)
- trap door switches under the exit switch + trap doors (raceish at the end, see AGD below)
Hope you like all edits and have a look at my demo to see my route. :)
It's been a while, amirite?
Well... I died over 300 times, I think.
This map is challenging.
However, here are my changes and their effects:
- some mine positions (better game play)
- one ways on sticks (left, aesthetics)
- direction of the seeker drone (better game play)
- tileset on the right side + one zap direction + right thwump removed (better game play)
- position of the gauss (this was an evil dude, made it easier)
- laser drone = chaingun drone (the laser was annoying as hell)
- trap door switches under the exit switch + trap doors (raceish at the end, see AGD below)
Hope you like all edits and have a look at my demo to see my route. :)
Demo Data |
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2010-08-15
Version 1
http://pastebin.com/8sxHAYYQ
Some parts need changes but I like it overall.
You can change whatever you want.
AGD below.
Some parts need changes but I like it overall.
You can change whatever you want.
AGD below.
Demo Data |
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I will add enemies. :)
2010-08-15
Tiles
http://pastebin.com/8f8zz4bt
I hope you like them.
I hope you like them.
2010-08-14
I started...
...but I don't think that I will finish the tiles today.
It's 10pm in Germany right now and I watch TV. :/
I will give you the tiles tomorrow.
It's 10pm in Germany right now and I watch TV. :/
I will give you the tiles tomorrow.
2010-08-13
Cool.
Can't wait! ;D
2010-08-13
Hey.
I really want to make a collab with you. Your map style is great and I would love to mix it with my own ideas. :D
koipen