Momentum
Author | xDarkLightx |
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Tags | action author:xdarklightx fun rated |
Created | 2010-07-14 |
Last Modified | 2010-07-14 |
Rating |
3 by 5 people.
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Map Data | |
Description | My first map. Don't stop and let your momentum carry you to the finish (hopefully :) |
Comments
Pages: (0)
2010-07-14
Good for a first.
Aerodynamic is an exceptionalist. So, in simpler terms:
Don't spam items,
Make maps look good,
If you're making a race, make it good,
If you need help we'll be right there.
Don't spam items,
Make maps look good,
If you're making a race, make it good,
If you need help we'll be right there.
2010-07-14
completion demo
hello, hello, welcome, welcome. See how the beginning of this map is more difficult than the following row beneath it where you only have to jump over a rather useless and ineffective floorguard? In fact, the light jumps on the bounceblocks killed me more than anywhere else on the map, which can get annoying if you have such difficulty at the start of the map (now, you can debate just how difficult the beginning is, but I find it hard to claim either way that it's easier than the mines and laser and floorguard after it). Next you reach the chainguns. Here you either have to wait for them to get in position so that you can sprint past them and feel rather confident you won't get shot or just plow right through and hope that you'll get lucky. (Lengthy) Waiting/Luck, both rarely result in fun gameplay. Next you have the gauss and mines, this tends to be a fun bit of gameplay, as the mines signal cautiong but the gauss makes sure you move on. The next bit is fine as well, even offering the slight puzzle aspect to the map. The enemies here, however, were rather ineffective, in that the gauss rather worked right when you entered, but then became immediately forgotten as you had to deal with the rocket, which did threaten, but nonetheless every time it killed you it felt like it shouldn't have (it's important when a player dies to make them feel like it's their fault they died and not the map's, that's why relying on luck can be so frustrating, etc.). The thwumps and floorguard after that were cool and effective enough, and the final thwump, while being a little gimmicky in my opinion (though you're new, so I can't blame that on you) was still kinda fun anyway :). I think this probably deserves a 1/5, but the "but-it's-your-first-map" bias is kicking in and I'll bump it up to a 2.
Now for my most important piece of advice: Take everything I said with a grain of salt. While some things I've said may hold true for you, others probably won't, and perhaps some other mapper will show up with their own advice. Really, no one is right. If you like something and it works for you, then do it. It's important to follow advice, but I think it's also important not to follow it like some religious text.
Now for my most important piece of advice: Take everything I said with a grain of salt. While some things I've said may hold true for you, others probably won't, and perhaps some other mapper will show up with their own advice. Really, no one is right. If you like something and it works for you, then do it. It's important to follow advice, but I think it's also important not to follow it like some religious text.
Demo Data |
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2010-07-14
This is actually impossible.
the thwump blocks you from getting the exit.
2010-07-14
Remember
You don't need lots of enemies to make a challenging map.
Welcome to NUMA.
Welcome to NUMA.
2010-07-14
Welcome to NUMA
.
mythrhythm
I fail.