NUMA

House of Lonely Daggers [Midnight Edition]

Thumbnail of the map 'House of Lonely Daggers [Midnight Edition]'

Hover over the thumbnail for a full-size version.

Author ZTHING
Tags action author:zthing minejumperpuzzleishbutnotreally muse rated traps zmap
Created 2010-06-07
Last Modified 2010-06-07
Rating
4
by 13 people.
Map Data

Description Doomed to wander these lonely halls, drenched in heavy silence, forever

For Numacon/Muse

Also for maxson because he inspired me

Other maps by this author

Thumbnail of the map 'BreakDown' Thumbnail of the map 'Terra Form' Thumbnail of the map 'Impact Barrier - BloodTrail' Thumbnail of the map 'The Shrine' Thumbnail of the map 'Our World is a Dangerous One' Thumbnail of the map 'We Are The Shadows'
BreakDown Terra Form Impact Barrier - BloodTrail The Shrine Our World is a Dangerous One We Are The Shadows

Comments

Pages: (0)

I thought it was awesome. I still do.
but i felt that is was a bit unforgiving and annoying. aesthetics weren't really there either. good for highscoring, though.

3/5

Lots of rates

and not enough comments. .

Hmm

I assumed that four consecutive "daggers" would help the player understand the situation. Good advice though. I will surely redo this and make a better version in the future.

agd-1

I liked this, but that's currently being overshadowed by a minor complaint that grew larger as I continued to play the map, and that's the trap signals under the floor in the top room. When I first got up there I figured I might just encounter more thwumps or something, but then I landed on one and realized that I just couldn't touch the floor where the trap signals were. But, as I eventually accepted, you can't touch the floor anywhere, even where the trap signals aren't pointing to. I was expecting gaps in between the triangles, and surely nothing extending out to either side. Anyway, I just found that to be inconsistent and thusly misleading and in turn frustrating, imo. But that complaint makes it sound like I didn't like the map, so I'll just reiterate that I did in fact like this ;)
Demo Data

Hahaha

I can't believe I missed those daggers :D

It makes sense now. I didn't think you would make a puzzle with completely hidden traps (or miss the drone cheat), you know better by now ;)

I already rated 4 otherwise it would be rated now.
I completely agree with maxson's equation.
good concept + decent (that's a compliment) execution = nice map

Nice map.

Some cool concepts here. 4.

Demo

In case you need help with the last room
Demo Data
Yeah, I knew about the drone trick. I left it in for speedrunners since the drone bit might be too tedious for said runs. Thanks for the feedback. Much appreciated.

Hey Z,

nice map for muse. I found a way to cheat the drones though, see my demo.

I looked at it in Ned after playing it a few times, a couple of the traps kept killing me (the hidden mines). Maybe some clue would help? It's a little discouraging to get to the top room and die for no known reason.

It is a puzzle, though . . .

Anyway, I like it.
Demo Data