HOPES
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2010-06-12
@enespanol4268
I probably shouldn't be talking since I don't FBF anymore, but I guarantee you that my old FBF demos are much better than rozer's new ones.
rozer, if you want to make a DDA worthy of 5 stars, spend days, if not weeks, on a single DDA. This one says to me "Oh, I don't want to bother making it look good, because the viewer will only be focusing on the rocket and the ninja" and it is a very naïve thought. The extra one or two hours you spend fixing around the tiles would be well worth the effort.
Granted, I haven't made a tile-based KRADDA in a very long time, but it can't be as hard as you make it to be. Honestly you just need to know the rocket's limits to what it can pass through, and you need to be average at making DDAs.
About this particular, there were a few decent close calls, but the tiles and the lack of effort bring it down to a three.
rozer, if you want to make a DDA worthy of 5 stars, spend days, if not weeks, on a single DDA. This one says to me "Oh, I don't want to bother making it look good, because the viewer will only be focusing on the rocket and the ninja" and it is a very naïve thought. The extra one or two hours you spend fixing around the tiles would be well worth the effort.
Granted, I haven't made a tile-based KRADDA in a very long time, but it can't be as hard as you make it to be. Honestly you just need to know the rocket's limits to what it can pass through, and you need to be average at making DDAs.
About this particular, there were a few decent close calls, but the tiles and the lack of effort bring it down to a three.
2010-06-05
rozer
you're probably the best fbf player on numa.
2010-06-04
@rozer
what is the actuall definition of 'perp jumping'?
I'm still learning too, so could you define what the action for it actually is?
ta
I'm still learning too, so could you define what the action for it actually is?
ta
2010-06-04
Hey rozer
i haves an amazing idea; make me an fbf demo of you just doing random jumps, etc etc on an empty map and i'll model a map out of that. Whattaya say?
2010-06-04
hey want to make a collab map?
what is the forums url. i cant remember lol
2010-06-03
1243f
very good
2010-05-31
Nah man.
nDEAVOUR was right. This is pretty average as far as KRADDA's go. Check out Clifty's maps if you haven't already. He has some jaw droppinng DDA's.
2010-05-30
This has some great parts,
like where the rocket goes through four tiles over on the left. that part is very well done. There are also a number of good close calls in the middle bit. But I do agree that the tiles are quite lacking the same level of good as the DDA; they're really inconsistent.
Also the fact that the rocket died a while before the end is what Inspired was referring to about it not being a KRADDA. The exit area looks just like another area. It should be something special or a place to want to get to, but it's not really. I got around this in one of my previous DDA's by adding a ring of gold to distinguish it from the rest of the DDA, and to distract from the fact that the three rockets had all died by that point.
Also the fact that the rocket died a while before the end is what Inspired was referring to about it not being a KRADDA. The exit area looks just like another area. It should be something special or a place to want to get to, but it's not really. I got around this in one of my previous DDA's by adding a ring of gold to distinguish it from the rest of the DDA, and to distract from the fact that the three rockets had all died by that point.
2010-05-30
hehe.. nice :D
2010-05-30
because i forgot to add ya xD
*Goes and adds to favorites*
2010-05-30
im sortof making maps again.
i have major mapper block xD
2010-05-30
I was going to give this 4/5
but ill give it a 5/5 to bump it up xD
2010-05-30
me trying to cheat
choo choo
Demo Data |
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2010-05-30
lol
lookig
ninja_matt
A) its true, you are a god of fbf and,
B) that other guy was saying that he was better than you...