Steady
Other maps by this author
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2010-04-12
pretty fast indeed
AGD
2/5
the mines are all too inconsistent. I did like that the trap doors were predictable, that's always a good thing in a map like this. But also the map wasn't challenging. it was dead easy, it needed some difficult jumps through mines at least.
2/5
the mines are all too inconsistent. I did like that the trap doors were predictable, that's always a good thing in a map like this. But also the map wasn't challenging. it was dead easy, it needed some difficult jumps through mines at least.
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2010-04-12
FUN!!!
fun fun fun fun
2010-04-12
Pretty fast AGD
It's true, we do tend to find cheatability in maps often... Although I didn't use a cheat in this run because it wouldn't help give me a better time.
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2010-04-12
Hey wanger!
Thanks for the comment on my map, you've got a pretty awesome name, I must say. :)
Now for the map. It was pretty good for a newbie. A few bits of advice though. First, you made it kinda obvious where the triggers were. Whereever there was gold, there was triggers. This is not a bad thing, but you can make it better- put in some fakes. Stick some gold in whre the ninja can jump, but isn't stopped by a trapdoor, if you know what I mean. You can even stick triggers in walls :) Second, no gold stacking. It's bad for loading times. People don't even like it in DDA's. So don't. Next, don't put in unreachable gold. It kinda sucks a) Going " I want that gold so bad" but being unable to get it, or b) Looking at the gold, jumping for the gold, and dying for the gold, really close to the exit. And finally, don't make your levels cheatable. I know mappers can't help it, but we do, and the highscorers always find them. Watch my demo for the cheat in this level.
Apart from that, all good. And I hope to see more from you.
- Fusion
Now for the map. It was pretty good for a newbie. A few bits of advice though. First, you made it kinda obvious where the triggers were. Whereever there was gold, there was triggers. This is not a bad thing, but you can make it better- put in some fakes. Stick some gold in whre the ninja can jump, but isn't stopped by a trapdoor, if you know what I mean. You can even stick triggers in walls :) Second, no gold stacking. It's bad for loading times. People don't even like it in DDA's. So don't. Next, don't put in unreachable gold. It kinda sucks a) Going " I want that gold so bad" but being unable to get it, or b) Looking at the gold, jumping for the gold, and dying for the gold, really close to the exit. And finally, don't make your levels cheatable. I know mappers can't help it, but we do, and the highscorers always find them. Watch my demo for the cheat in this level.
Apart from that, all good. And I hope to see more from you.
- Fusion
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WANGER
thanks guys!