One Inch Away
Author | heatwave21 |
---|---|
Tags | 100th action author:heatwave21 collaboration pheidippides playable rated |
Created | 2010-04-11 |
Last Modified | 2010-04-11 |
Rating |
5 by 24 people.
|
Map Data | |
Description | This map is a milestone in three parts: It is a collaboration with Pheidippides [nmaps.net], it is my 100th map on NUMA, and it is my first map of 2010. Hooray! |
Comments
Pages: (0)
2010-04-11
It is also a thing of beauty.
5aved
2010-04-11
Very solid map.
Well built and looks the part, but there's no spark to it. Feels generic all over, the only part that really grabbed me was that initial leap up to the first switch which was awesome.
The rest is good, solid, well-done.
The rest is good, solid, well-done.
Nice aestetics, and I love the gold pattern. However, I don't feel that there is anything particularly exceptional or gripping about the map, and the replay value isn't what you maps usually are. It just feels like a standard rocket/guass dodger.
In order to improve this, I think you would of had to create an environment with more interesting movement possibilities, so that chases from the rockets or guass become more interesting. The current tileset, despite its aesthetic appeal, is generally based around steep slopes. And steep slopes with too little flat platforms or space leads to either awkward or boring gameplay.
But as I said, this is still a good map by all means, but i feel it is sub-par for both of you.
4/5
In order to improve this, I think you would of had to create an environment with more interesting movement possibilities, so that chases from the rockets or guass become more interesting. The current tileset, despite its aesthetic appeal, is generally based around steep slopes. And steep slopes with too little flat platforms or space leads to either awkward or boring gameplay.
But as I said, this is still a good map by all means, but i feel it is sub-par for both of you.
4/5
2010-04-11
amazing gameplay
5aved. :)
2010-04-11
...REMOVING ANY SENSE OF BALANCE
AND ALL BECAUSE OF A CRACK IN MY SHELL
AND ALL BECAUSE OF A CRACK IN MY SHELL
AND ALL BECAUSE OF A CRACK IN MY SHELL
HEEEEEEEILLLLHHHHH
AND ALL BECAUSE OF A CRACK IN MY SHELL
AND ALL BECAUSE OF A CRACK IN MY SHELL
HEEEEEEEILLLLHHHHH
2010-04-11
I also really
like the gold :D <3
2010-04-11
wow, awesome tiles...
that gold is realy cool too
2010-04-11
I'm glad you guys like it. :D
I honestly adore the way it flows out of the start, and there are some other really smooth spots along the way that make this map feel really slick. Yep, it's a heatwave map, all right. ;)
'Grats on 100!
'Grats on 100!
2010-04-11
Im speechless
5aved nuff said
2010-04-11
I really hate to jump on bandwagons
so I looked and looked for flaws here just so I could rate something other than 5. It certainly wasn't in malicious nature or anything, but I can't help but be skeptical when I see a map get so much praise. So I searched for anything that would coerce me to not give a perfect 5 rating.
I didn't succeed.
I didn't succeed.
2010-04-11
This map is very good
5aved
2010-04-11
5/5
THERE I SAID IT.
5aved. I'm not even going to say what makes this map so great. It's so obviously well done.
5aved. I'm not even going to say what makes this map so great. It's so obviously well done.
2010-04-11
It's a good map
Nice aestetics, and I love the gold pattern. However, I don't feel that there is anything particularly exceptional or gripping about the map, and the replay value isn't what you maps usually are. It just feels like a standard rocket/guass dodger.
In order to improve this, I think you would of had to create an environment with more interesting movement possibilities, so that chases from the rockets or guass become more interesting. The current tileset, despite its aesthetic appeal, is generally based around steep slopes. And steep slopes with too little flat platforms or space leads to either awkward or boring gameplay.
But as I said, this is still a good map by all means, but i feel it is sub-par for both of you.
4/5
In order to improve this, I think you would of had to create an environment with more interesting movement possibilities, so that chases from the rockets or guass become more interesting. The current tileset, despite its aesthetic appeal, is generally based around steep slopes. And steep slopes with too little flat platforms or space leads to either awkward or boring gameplay.
But as I said, this is still a good map by all means, but i feel it is sub-par for both of you.
4/5
2010-04-11
Fucking great.
THERE I SAID IT.
5aved. I'm not even going to say what makes this map so great. It's so obviously well done.
5aved. I'm not even going to say what makes this map so great. It's so obviously well done.
2010-04-11
HOLY FUCKING GOD
THIS MAP IS SEXAH!!!!!!!!!!
2010-04-11
Fast post
asdfasdfasdf
2010-04-11
FUCKING AMAZING
I SAID IT THERE
rit0987