64-4 Unsuspecting Victim
Author | AMomentLikeThis |
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Tags | action author:amomentlikethis featured playable rated v1.4b |
Created | 2010-03-07 |
Last Modified | 2010-03-07 |
Rating |
4 by 20 people.
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Map Data | |
Description | I miss you, miss you. |
This map was featured on 2011-05-14
No enemies equals no fun? Here is a map which proves the opposite. AMomentLikeThis is well-known for his preference of simplicity and challenging concepts. If you throw both styles in a mixer, you'll get a perfect shake like '64-4 Unsuspecting Victim'.
In this example, precise jumps are necessary. Surprisingly, they don't become repetitive or frustrating. In other words: It's just fun to go for the gold. Well done, Sir Simplicicus!
— Chrdrenkmann
Other maps by this author
Comments
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2011-05-15
@erikcu
If you look at my other reviews, you will see that I've given many users their first feature.
2011-05-15
I'd like to see a week
of previously unfeatured map makers.
I am sure there are a slew of worthy maps, from relative unknowns. The features have seemed almost nepotistic recently.
I am sure there are a slew of worthy maps, from relative unknowns. The features have seemed almost nepotistic recently.
2011-05-15
I will not agree with anyone
but I think this is a cool way of using one-ways as semi-trapping hazards. can create a nice charm on the use AMLT gave to this, but I think there are some other maps he got that are also more "worthy" of a feature than this, but it's pointed mainly at it's item use. the tiles gave a bit of 'nice' as well. 4.5v
2011-05-15
I on the contrary I agree with flag
In Spain they say, 'You lose your strength by mouth'. It's is a Great Map.
I agree wih maxson, I mean I see how one could argue the differences but the only real difference is the length of the jumps. Which isn't entertaining as it is repeatative. I mean it's just too simple to keep my attention and being a 64-4 map I would expect more enemies other than mines and stupidity of getting caught by the one ways.
Also the looks of this is by far disgusting. Tommy you can attempt to argue the gameplay but the looks are dreadful, and not even close to amlt's other maps.
Also the looks of this is by far disgusting. Tommy you can attempt to argue the gameplay but the looks are dreadful, and not even close to amlt's other maps.
2011-05-14
But
Most gold areas have variances which alter the gameplay, whether it be number of mines, length of gold tunnel, amount of space under them, etc. It's not the same mechanic over and over again, but subtle differences which smartly change gameplay without straying far from the idea of the map.
As for the difficulty curve, the gold areas at the upper half were harder than the ones in the lower half. There's your curve.
As for the difficulty curve, the gold areas at the upper half were harder than the ones in the lower half. There's your curve.
It's just the exact same game mechanic repeated over and over again, about 5 times too many, and with no real difficulty curve. If that is not the very definition of boring in N, I don't know what is.
That said, I'm happy AMLT got featured, because he doesn't have as many as he should given not only the quality of his maps, but the sheer number of his maps.
That said, I'm happy AMLT got featured, because he doesn't have as many as he should given not only the quality of his maps, but the sheer number of his maps.
2011-05-14
Improved speed
1216 frames
NReality
NReality
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2011-05-14
Sub-1250 speed
NReality
I liked this, the jumps arent repetitive dor me
I liked this, the jumps arent repetitive dor me
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2011-05-14
Lol, my comments are deleted.
Like they were mean or offensive.
Thanks amlt.
Thanks Chrdrenk.
5/5
Thanks Chrdrenk.
5/5
2011-05-14
Wow, this map is easy.
Beat it on my second try. I agree with Chrdrenkmann, no one has skills.
Intriguing map. Could have used more variety but I wasn't bored.
Intriguing map. Could have used more variety but I wasn't bored.
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2011-05-14
I really like it
But the left corner part make it too boring.
Without this part this is great map and Agd keep being fun.
Without this part this is great map and Agd keep being fun.
2011-05-14
I agree with seven_two as well.
2011-05-14
agreed with seven_two
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You're doing the same low jumps to clean out 9 clusters of objects, and when you mess up (which is extremely easy) you always end up in undeath.
2011-05-14
To be honest,
I think it's too long and tedious.
2010-03-13
reminds me of that map I made
demo
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2010-03-07
Terrible slow and careful AGD
I really love your simple maps and ideas.
5aved.
5aved.
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n_sanity
5/5