A new style
Author | BluePretzel |
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Tags | action author:bluepretzel ded rated thwumps |
Created | 2010-02-03 |
Last Modified | 2010-02-03 |
Rating |
4 by 7 people.
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Map Data | |
Description | This map is dedicated to Geej15, its sad to see you go mate :'(
I have recently submitted my 100th map, and recieved advice worthy of considering by nDEAVOUR and Lightning55. I have taken longer time in this map and have made more effort to improve it (this took an hour lol). I have decided to keep my style of gold patterning and having to put effort in to get the valuable pieces, but basically all the rest has changed. I have not used all the space, and have given the enemies space to field for that pesky ninja. I am sorry if it seems I have ripped of authors like furry_ant and ChrisE's style, for this map has some of there work in it. I am simply experimenting with different styles, any good advice is highly appreciated. Emphisising on the capibility of thwumps, I hope you enjoy my 101st map... hopefully a better start for me :D Go for all gold, enjoy. |
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Comments
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2010-02-04
SPEEDRUN
Hm.... I think this map gets 3/5.
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2010-02-04
AGD
Very Casual...
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2010-02-03
Well That is what I've strived to do.
to recreate a game, within N. And it seems I have suceeded, thats for all your support BluePretzel
2010-02-03
this is cool
i genuinely enjoyed playing this. it's airy and original, and it's got some pretty nice aesthetics as well. i reckon you could further edit some of the tiles, just to boost the aesthetics, maybe take away some of the sharp corners and bumpy edges, but that's mainly down to my personal taste :)
this is an obvious improvement, keep going like this, and you'll be a star mapper in no time.
this is an obvious improvement, keep going like this, and you'll be a star mapper in no time.
2010-02-03
looks great
i'll play it later.
2010-02-03
Aww.
Thankyou!
2010-02-03
Hellz yes.
Like what you got going here. It's kinda like you last map with that thing in the centre, but it plays heaps differently. Like how you kept the gauss and the rocket seperate, too. ;) Thwumps were okay. I didn't really like how that rocket sometimes fired down below into the gauss area when collecting gold. Tiles were nice in full view. Try to follow a set theme, instead of churning out random shapes. Yeah, sure it may work sometimes, but for the majority of the time, it doesn't. Hmm, it was a pretty nice map overall. Just a few tweaks could be done, like changing tiles around and changing that thwump area a tad.
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Geej15
thanks man