Slow and Steady
Author | Invalid |
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Tags | author:invalid dda guass launchpads rocket twumps unrated |
Created | 2010-01-25 |
Last Modified | 2010-01-25 |
Rating | 3 more votes required for a rating. |
Map Data | |
Description | A DDA, and seriously, it's hard to limit launchpads, but I manage to limit it up to 10. ;p
Seriously, I have no idea what makes a DDA good. Is it close calls? The shocking disbelief of when N dodges a rocket 2 pixels away? Well... I don't really know xD. Constructive Criticism is appreciated. |
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2010-02-02
5/5 as a dda
Cool
Demo Data |
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DDA Manifesto by lord_day and Jiggerjaw [metanet.2.forumer.com]
Making DDAs by Clifty [metanet.2.forumer.com]
Read those.
Making DDAs by Clifty [metanet.2.forumer.com]
Read those.
DON'T USE: Teleporters. These avoid close calls.
USE:
Trapdoors.
Shooting out of/Squeezing through/ sliding on tiles.
Thwump Cannons.
Bouncepads.
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Those are the major ones.
USE:
Trapdoors.
Shooting out of/Squeezing through/ sliding on tiles.
Thwump Cannons.
Bouncepads.
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Those are the major ones.
2010-01-25
oh and.
The less gold delay is better
2010-01-25
Ok.
1) Close Calls
2) Method of Propulsion
3) Close Calls
4) Mines arnt usually used.
2) Method of Propulsion
3) Close Calls
4) Mines arnt usually used.
2010-01-25
Try looking at the other DDA on hot maps
that's what makes a decent dda
Invalid
o.O