It had a very slow pace, which I enjoyed, but I think you could make some improvements to make this a better level overall. You have some difficulty spikes followed by some really easy sections with no enemies (ex: getting out of the bounce blocks on the bottom left and the floorguard), so I think a more even distribution of challenge, like a constant level, would be more entertaining. The spread out gold I feel ambivalent towards, but they would work really well if there was more of a threat from the gauss while trying to get all the gold. And lastly, be careful with spiky tiles like these- they can easily become inhospitable and cramped and no fun, like that little squeeze over by the gauss on the right.
skyline356
Decent map.