NUMA

Theme "Deep Sea Metropolis"

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Author Tunco123
Tags amappingcompetition apt author:tunco123 rated
Created 2009-12-24
Last Modified 2009-12-24
Rating
4
by 8 people.
Map Data

Description Does the map give the feeling? Take your time and answer it please.

Other maps by this author

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Pyuherux's Micoridable Quantaeb Zaeop With/Without Wings Dogs Happy people all over the place It's a very good day! RoboWork

Comments

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I only had a positive experience with this because it was within my skill level and my interest. I wouldn't blame anyone for trying the top-left a few times and going "wth is this?" and quitting.

Interesting

IMO, the aesthetics were odd, as was the gameplay (at least initially). The top rocket was particularly off-putting, but something about the floorguard challenge in the top-left was interesting to me. I wanted to figure out how to do it, and then I wanted to do it. In the meantime, I got used to the rest of the map, which is decent. So all in all I had a relatively positive (if sometimes frustrating) experience, and I'm gonna go with 7/10 => 4/5. A couple points:
- Letting the rocket see into the top-left floorguard area was overkill.
- The sudden appearance of staggered E-tiles in the top area tileset doesn't fit with the rest (plus it's annoying to play on).
- The best gold patch was the bottom left, IMO.
- Try to make your gold patches more cohesive. They don't all have to be the same shape, but there stay within a few shapes, or at least all have something in common (i.e. linearity).

AGD-6:
Demo Data

Hm.

There are a few fun areas, but the random launch pads and especially the top part are too difficult and/or awkward to enjoy. The aesthetics also didn't do much for me. I'd say this is worth a 2.5, which I'll round up.
Demo Data

But,

theme is only ... 25 points or something.

Yeah.

D:
There're tiles on the ceiling. And it's not cavelike or anything.

i don't feel it.

at all.

tho i shouldnt talk

mine is really bad XD

not really

just a sort of metropolis level.