My Entry #2 Remake
Author | Gods_Reaper |
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Tags | 20tonchallenge addictive. author:gods_reaper fun medium rated |
Created | 2009-12-07 |
Last Modified | 2009-12-07 |
Rating |
4 by 8 people.
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Map Data | |
Description | I didnt like my other one so i made a new one.
Rate Comment and Enjoy |
Comments
Pages: (0)
as for the map.. i think it was well built.. but a tad difficult.
though its good for the number of objects in use.
though its good for the number of objects in use.
2009-12-08
In addition,
Would this help? [forum.easterviking.com]
2009-12-08
I agree with digidexter
it wasn't very good D: It looked very mediocre, and the exit switch was absolutely a pain in the ass to get because of the mine (which was a shame, because the rest of the map played fairly well). It wasn't terrible, but really not a strong effort ;(
2.5/5v
2.5/5v
2009-12-07
1
this map wasnt good man sory
Demo Data |
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2009-12-07
Lol
Thanks UndeadPie, I Try. I'ts funny, cause he only has 5 maps and some of them contain hidden stuff...
2009-12-07
Don't get upset
Pakwan has been spamming that message, which is originally a critique on his own map by ZTHING :) Liked how you made a lot of out very little
2009-12-07
Sorry for all the negative
Heres the postive, great map Reaper, good luck in round 2!!!
2009-12-07
Yeah
Gods_Reaper is a very well known and respected author Pakwan, I'm surprised you didn't know that. You kind of made yourself seem like a big noob....
Welcome to NUMA
...Sorry I'm such a Troll :)
Welcome to NUMA
...Sorry I'm such a Troll :)
2009-12-07
hey
Listen to the following and you'll improve quickly:
Don't put gold right along the path - it's meant to offer an extra challenge.
Most people start with tiles first then add objects, but it's up to you.
Usually, less enemies is better, fewer enemies can offer a challenge without making it frustrating.
1 enemy can do the job of 3.
Don't lock enemies behind doors.
Watch where you put your trapdoors. If they lock the ninja in a corner or a place where you can't get out, it's a bad idea to place it there.
Feel free to ask questions.
Just keep mapping - You'll start to understand what makes a good map.
Always listen to advice from respectable authors.
Don't hide enemies or items.
Don't spam items or enemies or maps.
Only post 2 maps on Hot Maps at a time.
Play other people's maps. . . a lot.
Learn new things, and try new ideas and concepts.
If you devolp a style that works, stick with it if you want to. If not, that's fine too.
Playtest ALL of your maps (Can't stress that enough).
Anyway, Welcome to NUMA
Don't put gold right along the path - it's meant to offer an extra challenge.
Most people start with tiles first then add objects, but it's up to you.
Usually, less enemies is better, fewer enemies can offer a challenge without making it frustrating.
1 enemy can do the job of 3.
Don't lock enemies behind doors.
Watch where you put your trapdoors. If they lock the ninja in a corner or a place where you can't get out, it's a bad idea to place it there.
Feel free to ask questions.
Just keep mapping - You'll start to understand what makes a good map.
Always listen to advice from respectable authors.
Don't hide enemies or items.
Don't spam items or enemies or maps.
Only post 2 maps on Hot Maps at a time.
Play other people's maps. . . a lot.
Learn new things, and try new ideas and concepts.
If you devolp a style that works, stick with it if you want to. If not, that's fine too.
Playtest ALL of your maps (Can't stress that enough).
Anyway, Welcome to NUMA
RadiumFalcon
no