Snowblood
Author | _Pai_Mei_ |
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Tags | author:_pai_mei_ playable rated |
Created | 2009-12-06 |
Last Modified | 2009-12-06 |
Rating |
4 by 8 people.
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Map Data | |
Description | .. |
Comments
Pages: (0)
2011-08-07
AGD
547 frames
NReality
NReality
Demo Data |
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2009-12-06
THOUGHT IT
WAS PRETTY GOOD FOR A FIRST WELL DONE
2009-12-06
Really nice level
Good game play, simple concept, looks nice in thumbnail, and conforms to most of Zthing's laundry list.
I look forward to more of your levels.
I look forward to more of your levels.
2009-12-06
Welcome to NUMA
Listen to the following and you'll improve quickly:
Don't put gold right along the path - it's meant to offer an extra challenge.
Most people start with tiles first then add objects, but it's up to you.
Usually, less enemies is better, fewer enemies can offer a challenge without making it frustrating.
1 enemy can do the job of 3.
Don't lock enemies behind doors.
Watch where you put your trapdoors. If they lock the ninja in a corner or a place where you can't get out, it's a bad idea to place it there.
Feel free to ask questions.
Just keep mapping - You'll start to understand what makes a good map.
Always listen to advice from respectable authors.
Don't hide enemies or items.
Don't spam items or enemies or maps.
Only post 2 maps on Hot Maps at a time.
Play other people's maps. . . a lot.
Learn new things, and try new ideas and concepts.
If you devolp a style that works, stick with it if you want to. If not, that's fine too.
Playtest ALL of your maps (Can't stress that enough).
Anyway, Welcome to NUMA
Don't put gold right along the path - it's meant to offer an extra challenge.
Most people start with tiles first then add objects, but it's up to you.
Usually, less enemies is better, fewer enemies can offer a challenge without making it frustrating.
1 enemy can do the job of 3.
Don't lock enemies behind doors.
Watch where you put your trapdoors. If they lock the ninja in a corner or a place where you can't get out, it's a bad idea to place it there.
Feel free to ask questions.
Just keep mapping - You'll start to understand what makes a good map.
Always listen to advice from respectable authors.
Don't hide enemies or items.
Don't spam items or enemies or maps.
Only post 2 maps on Hot Maps at a time.
Play other people's maps. . . a lot.
Learn new things, and try new ideas and concepts.
If you devolp a style that works, stick with it if you want to. If not, that's fine too.
Playtest ALL of your maps (Can't stress that enough).
Anyway, Welcome to NUMA
Demo Data |
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2009-12-06
faster
is probably possible. speedrun, going for agd.
Demo Data |
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erikcu
agd