1st
Author | ryry67dude |
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Tags | 1st author:ryry67dude easy rated |
Created | 2009-12-05 |
Last Modified | 2009-12-05 |
Rating |
4 by 10 people.
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Map Data | |
Description | Its my 1st map and it is pretty easy |
Comments
Pages: (0)
2009-12-05
pretty good
for a first :D
jsut listen to ZTHING.
jsut listen to ZTHING.
Demo Data |
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2009-12-05
speedrun
cool map
agd presents a good challenge
4
agd presents a good challenge
4
Demo Data |
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2009-12-05
wow
for a first map, this is pretty good. very good. theres one problem, the switch near the exit switch is unneccessary, watch my demo. 4/5 for a first.
If you have any questions you can feal free to ask me, dont be afraid to check out any a my maps either ;D
keep making maps
If you have any questions you can feal free to ask me, dont be afraid to check out any a my maps either ;D
keep making maps
Demo Data |
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2009-12-05
Great for a first
It was easy, but reasonably fun to play. Don't spam the launch pads. It may seem fun, but it gets old fast. You've got a good idea of tilesets, and some decent object placement. Great work and looking forward toy our next! 3/5 for me.
2009-12-05
Hey there, Welcome to NUMA
Listen to the following and your knowledge and maps will both improve quickly:
Don't put gold right along the path - it's meant to offer an extra challenge.
Most people start with tiles first then add objects, but it's up to you.
Usually, less enemies is better, fewer enemies can offer a challenge without making it frustrating.
1 enemy can do the job of 3.
Don't lock enemies behind doors.
Watch where you put your trapdoors. If they lock the ninja in a corner or a place where you can't get out, it's a bad idea to place it there.
Feel free to ask questions.
Just keep mapping - You'll start to understand what makes a good map.
Always listen to advice from respectable authors.
Don't hide enemies or items.
Don't spam items or enemies or maps.
Only post 2 maps on Hot Maps at a time.
Play other people's maps. . . a lot.
Learn new things, and try new ideas and concepts.
If you devolp a style that works, stick with it if you want to. If not, that's fine too.
Playtest ALL of your maps (Can't stress that enough).
Anyway, Welcome to NUMA
Don't put gold right along the path - it's meant to offer an extra challenge.
Most people start with tiles first then add objects, but it's up to you.
Usually, less enemies is better, fewer enemies can offer a challenge without making it frustrating.
1 enemy can do the job of 3.
Don't lock enemies behind doors.
Watch where you put your trapdoors. If they lock the ninja in a corner or a place where you can't get out, it's a bad idea to place it there.
Feel free to ask questions.
Just keep mapping - You'll start to understand what makes a good map.
Always listen to advice from respectable authors.
Don't hide enemies or items.
Don't spam items or enemies or maps.
Only post 2 maps on Hot Maps at a time.
Play other people's maps. . . a lot.
Learn new things, and try new ideas and concepts.
If you devolp a style that works, stick with it if you want to. If not, that's fine too.
Playtest ALL of your maps (Can't stress that enough).
Anyway, Welcome to NUMA
Demo Data |
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Ncouraging
faster demo