watch you step
Comments
2011-06-09
interesting)
...
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2009-11-30
That was... hard.
But I did it.
Eventually.
4/5 for the mine dodging challenges.
Eventually.
4/5 for the mine dodging challenges.
2009-11-15
Finished Results:
2009-11-15
AAAAAAH
THIS MAP IS TOO TOUGH FOR ME DAMMIT
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2009-11-10
Unrelated!
I finished your request.
2009-11-10
hmm
theres no really good way to transfer data on NUMA. I use the forums, but pastebin works if you know how that website works (im still figuring it out).
2009-11-08
ooh cool
I like the simplicity of it...maybe a bit too many mines, but still a solid map.
2009-11-08
go to pastebin.com
and paste the data, then sub the comment. Link isnt needed
2009-11-08
on the collab I
havent added a door yet...
2009-11-08
Here we go...
from now on use pastebin...its less cluttering than just pasting the data in a comment
hope you like it [pastebin.com]
hope you like it [pastebin.com]
2009-11-08
This one was hard
though rather nice too, i gave it a 4/5 already ;D
2009-11-08
sure
though later, Im in the middle of a couple collabs myself. ;D
2009-11-08
its good
but Im not sure what I could do with it...ya know?
Im not to great with those kind of tiles. If you want to start with it and maybe I will get some insperation
Im not to great with those kind of tiles. If you want to start with it and maybe I will get some insperation
2009-11-08
sorry
but I'm kinda busy at the moment and I already said I'd collab with I_am_unknown plus I have a collab with ultimatereading that's kinda gone dormant cause I don't know what to do with it. I don't think I'm a very good collaber but I'll make a note in the document where I keep all my ideas for maps and if you stick around we can maybe do one in the future yes.
2009-11-08
sure...
let me know...
2009-11-08
sure man
I would be honored... ;)
2009-11-08
my collab with
da_guru should be out tomorrow though I think we shall post it on his account. I have a couple of other maps which are almost done which should be out next week. If you want another chume map could always play my older maps :)
As for this map I got past the "impossible" 3rd room but then died later. I would certainly make this part easier its important to keep you difficulty curve constant. A map should either stay roughly the same difficulty throughout or should get slowly more difficult over its course. Sudden spikes in difficultly are bad. The rest of the game-play was good.
This maps is aesthetically great for a 3rd though it ex quite a common tile theme. z-snapping isn't necessarily bad but usually is. Most importantly don't have gold touching like the 4-piece-square in the middle. Also avoid your tiles meeting at a point like on the centre left. It's quite hard to explain what I mean so here is a paste-binned version of the map showing the changes I would make.
http://pastebin.com/m2a11ee9f [pastebin.com]
Check it out :)
As for this map I got past the "impossible" 3rd room but then died later. I would certainly make this part easier its important to keep you difficulty curve constant. A map should either stay roughly the same difficulty throughout or should get slowly more difficult over its course. Sudden spikes in difficultly are bad. The rest of the game-play was good.
This maps is aesthetically great for a 3rd though it ex quite a common tile theme. z-snapping isn't necessarily bad but usually is. Most importantly don't have gold touching like the 4-piece-square in the middle. Also avoid your tiles meeting at a point like on the centre left. It's quite hard to explain what I mean so here is a paste-binned version of the map showing the changes I would make.
http://pastebin.com/m2a11ee9f [pastebin.com]
Check it out :)
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2009-11-07
Sorry dude
this is at least 3 3.5. Don't worry about it though, doesn't really matter.
2009-11-07
ouch
someone just sniped a bunch of maps, you being one of them./
2009-11-07
I rated a 3
I think this part is impossible, check my demo. BTW you owe me a rate ;p
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2009-11-07
There
better now.
2009-11-07
oh and ..
the last rocket is completely useless, take it out.
2009-11-07
Good/improvements
but the mines are bothersome, you could get the same effect without soo many mines, it just looks ugly IMO.
Checkotilo
interesting)