Offensive Aroma
Author | MattyMc13 |
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Tags | author:mattymc13 flow fun multi-path race rated rit0987 |
Created | 2009-10-15 |
Last Modified | 2009-10-15 |
Rating |
4 by 11 people.
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Map Data | |
Description | Multi-path race in which you must use all paths to get an AGD and to complete the map.
Ded to rit0987 [nmaps.net] for playtesting. Fastest AGD will get a ded in my next map. |
Other maps by this author
Comments
Pages: (0)
2009-10-15
GREGOR says...
Generic RacE Grading O' Rubric (GREGOR)
Subscore Section
Fun Value: 8/10. Comments: Simply put, it's fun. Nothing amazing, though. _destiny^-'s right, though; the final jump is annoying.
Flowiness: 8/10. Comments: Again, it's flowy, but not awesomely so. There are a few kinks.
Aesthetics: 4/6. Comments: IMO you could have done a better job here.
(8+8+4)/6 = 3.33 *subscore*
Multiplier Section: Scored in increments of x0.05
Originality : 1.05. Comments: The setup was pretty original, but far from revolutionary.
Well-Integration : 1.05. Comments: You get some points here because the different paths flow quite well into each other.
Replay Value : 1.05. Comments: Although there are different paths, not too much is to be gained from playing the race again, because you essentially take the same paths anyway.
Other Gimmicks : 1.0. Comments: None
3.33 multiplied by all multipliers = 3.86/5
Subscore Section
Fun Value: 8/10. Comments: Simply put, it's fun. Nothing amazing, though. _destiny^-'s right, though; the final jump is annoying.
Flowiness: 8/10. Comments: Again, it's flowy, but not awesomely so. There are a few kinks.
Aesthetics: 4/6. Comments: IMO you could have done a better job here.
(8+8+4)/6 = 3.33 *subscore*
Multiplier Section: Scored in increments of x0.05
Originality : 1.05. Comments: The setup was pretty original, but far from revolutionary.
Well-Integration : 1.05. Comments: You get some points here because the different paths flow quite well into each other.
Replay Value : 1.05. Comments: Although there are different paths, not too much is to be gained from playing the race again, because you essentially take the same paths anyway.
Other Gimmicks : 1.0. Comments: None
3.33 multiplied by all multipliers = 3.86/5
2009-10-15
Hah
I was really happy because I thought I had found the fastest path but I went to post my demo and it was EXACTLY the same length as etdeshon's...
So I did it again, but faster this time :)
So I did it again, but faster this time :)
Demo Data |
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2009-10-15
here is 625
i kinda assumed the whole hold jump thing considering the the launch in the beginning. but hey. here is what i got.
was pretty good i enjoyed it. 4/5
was pretty good i enjoyed it. 4/5
Demo Data |
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2009-10-15
Nice concept
I always missed the jump under the trapdoors at the end though.
2009-10-15
Oh, you have to hold jump....
Now I get it :P
2009-10-15
Yea
i found out it was confusing as you can go 2 ways :S also some of the corners i kept hitting when i wanted to go as fast as possible annoyed me. BUT it was very fun and good use of the tileset for flow :) and objects are nicely placed. 4/5
2009-10-15
great as usual
though the gold on the oneway wasnt always an agd area for me and the finish was just very difficult for me as well.
great job wit the rockets this time though. taks some of XY's advice =D
4/5
great job wit the rockets this time though. taks some of XY's advice =D
4/5
2009-10-15
...
Well... The multi-path option is kind of an illusion, in my opinion. :P You have to take both paths to get a completion, only the order can be different... So I also don't understand how your demo is the longest AGD :/... Maybe I overlooked something...
Anyway, the race was pretty good, but I think that's your standard now :]... The aesthetics were ok, although I think, they could've been better. The flow was nice, too; but...
I think your races get too similar. :/... Country Limit, False Lead, Pirate Tower, Rough Composition and this one played more or less the same for me. Maybe it's just me, but... 2/6-tile jumps, sometimes combined with walljumps in narrow spaces, no bounce blocks (I know, Country Limit had some, but that's an exception :P), some half loops here and there...
Anyway, the race was pretty good, but I think that's your standard now :]... The aesthetics were ok, although I think, they could've been better. The flow was nice, too; but...
I think your races get too similar. :/... Country Limit, False Lead, Pirate Tower, Rough Composition and this one played more or less the same for me. Maybe it's just me, but... 2/6-tile jumps, sometimes combined with walljumps in narrow spaces, no bounce blocks (I know, Country Limit had some, but that's an exception :P), some half loops here and there...
Demo Data |
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I don't undestrand.
2009-10-15
Very cool
4
2009-10-15
love the
mechanics. 5/5 faved
boonie92
nice
4/5
and agd