Infernalis [II]: Succubus
Author | martyr |
---|---|
Tags | action author:martyr concept infernalis playable rated |
Created | 2009-10-10 |
Last Modified | 2009-10-11 |
Rating |
4 by 11 people.
|
Map Data | |
Description | Concept, hold jump while hitting switches, kind of has to be a full jump, although there's exceptions.
Infernalis: http://www.nmaps.net/browse?q=infernalis Optional: Edited out the gauss, easier version if you had trouble http://pastebin.ca/1610273 |
Other maps by this author
Comments
Pages: (0)
2009-10-10
Oooh
Nice concept, that I don't seem to remember from anywhere else.
Very fun gameplay. I thought the gauss section was a welcome bit of added difficulty.
However the two pressure switches on the left did kinda seem a bit pointless, and I think that concept should have been more of a keystone in the map, rather than what seemed to be a little gimmicky. I'm just being horribly picky though.
4/5
Very fun gameplay. I thought the gauss section was a welcome bit of added difficulty.
However the two pressure switches on the left did kinda seem a bit pointless, and I think that concept should have been more of a keystone in the map, rather than what seemed to be a little gimmicky. I'm just being horribly picky though.
4/5
2009-10-10
good to see you still around martyr
loving the idea
2009-10-10
Really fun.
Great looking. 5aved
2009-10-10
This is a really nice concept
I like it
2009-10-10
i didn't push space at all in this demo
and i still beat it. . .so what's the concept?
Demo Data |
---|
2009-10-10
i like the map
but i'm not really getting the concept. i'll watch mcky's demo...
2009-10-10
Awesome concept
Gauss didn't bother me at all.
Demo Data |
---|
2009-10-10
Entering the cave...
2009-10-10
Very good map.
It was original, for me, and that's hard to do after nearly 200k maps, so thumbs up for that. It was very fun to replay and it was evident that you'd put a lot of thought into all the possible routes etc, with the drones being especially well placed. The one thing that detracted from the map and stopped it being flawless, was the left hand side gauss section. I think it was overly difficult, and another floorgaurd section like the one below, or something else would have worked better.
Favourited anyway.
Favourited anyway.
Demo Data |
---|
2009-10-10
Nice.
This map is the definition of asdfghjkl.
Friggin. Awesome.
5/5.
Friggin. Awesome.
5/5.
RandomDigits
I have to agree with Dvip6