Vulcan
Author | capnshazmo |
---|---|
Tags | action author:capnshazmo gauss hard rocket unrated |
Created | 2009-10-06 |
Last Modified | 2009-10-06 |
Rating | 3 more votes required for a rating. |
Map Data | |
Description | I did the tileset one day and the objects another. This maps pretty hard to agd. It'd be cool if you could. Fun map with rocket gauss action! |
Other maps by this author
Comments
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2009-10-06
3/5
1: I've never figured out why, but making direction purely out of trap doors is a flaw somehow; it's unimpressive anyway.
- Perhaps this is because a substantial amount of the path was left with an unsatisfactory challenge. It felt more like you were running around to different places instead of overcoming an obstacle.
- Also, after a test run, it seems that you often go through the same path twice, which really gives the feeling of just jumping around; it can be called tedious, or redundant.
2: the gauss/rockets, at first glance, seemed well-placed, but the middle one near the exit actually got pretty annoying, going up.
- I also didn't like getting up to the top-right switch. Even with concentration, I could only execute that jump about 10% of the time, which isn't good for such a small part of the challenge, plus it doesn't flow well with the path.
Aesthetics could've been better, but other than that, this map was okay; it wasn't a waste of time playing it, at least, despite how long my critical half of my comment was.
- Perhaps this is because a substantial amount of the path was left with an unsatisfactory challenge. It felt more like you were running around to different places instead of overcoming an obstacle.
- Also, after a test run, it seems that you often go through the same path twice, which really gives the feeling of just jumping around; it can be called tedious, or redundant.
2: the gauss/rockets, at first glance, seemed well-placed, but the middle one near the exit actually got pretty annoying, going up.
- I also didn't like getting up to the top-right switch. Even with concentration, I could only execute that jump about 10% of the time, which isn't good for such a small part of the challenge, plus it doesn't flow well with the path.
Aesthetics could've been better, but other than that, this map was okay; it wasn't a waste of time playing it, at least, despite how long my critical half of my comment was.
blackson
Liquid Tension Experiment?