InSpace
Comments
Pages: (0)
2009-10-04
The doors look ugly on the exit.
The one next to the ninja in particular.
The gold doesn't match the tiles.
The thing with the oneways next to the bounceblocks was neat.
The flow was very good, once again :D With only a few slips (when leaving the exit-switch area, I died a large number of times, and I messed up going back up from the first switch more than I would have liked. Also, I kept missing the lowest left piece of gold in the lower middle clump.)
The gold doesn't match the tiles.
The thing with the oneways next to the bounceblocks was neat.
The flow was very good, once again :D With only a few slips (when leaving the exit-switch area, I died a large number of times, and I messed up going back up from the first switch more than I would have liked. Also, I kept missing the lowest left piece of gold in the lower middle clump.)
Demo Data |
---|
2009-10-02
I like how you
used the exit as a centrepiece for the map I didn't like the aesthetics of the doors. Slow agd cause I went the wrong way keep mapping.
Demo Data |
---|
Aldaric
I would agree the gold dosnt match the tiles.