Monolith
Author | Skate1168 |
---|---|
Tags | action author:skate1168 hard hardish medium-hard playable unrated |
Created | 2009-09-24 |
Last Modified | 2009-09-24 |
Rating | 2 more votes required for a rating. |
Map Data | |
Description | I took almost 2 days to make this map. It is hard and fun. I made sure both entrances to the inside of the monolith were exactly a mirror image to each other (at least with the tiles). I may make a sequel to this one. |
Other maps by this author
Comments
Pages: (0)
2009-09-24
I liked the inside
I liked the rotational symmetry effect. The outside was uninspired it just felt like you'd been left with this space and shoved some enemies in it. Remember that gold is supposed to add something to the map it should provide extra challenge to get and different routes all yours was impossible not to get. 3/5 here's a slow agd.
Its standard practice to awnser peoples questions on their maps as there's no pms here and you can't see if someone answers your question on their map. Your most recent map was just the easiest to find. Keep trying :)
Its standard practice to awnser peoples questions on their maps as there's no pms here and you can't see if someone answers your question on their map. Your most recent map was just the easiest to find. Keep trying :)
Demo Data |
---|
2009-09-24
Sorry that link screwed up
Its quite hard to explain how they work but basically if N's body is partially in a tile he is thrown out of it at high speed. If the speed it high enough this may land him in another tile on the next frame which he will again be thrown out of a high speed accelerating him. If you by experimenting with different tile combinations in ned can build a successive series of these tile propulsions each one pushing him foward you can create a tower loop.
That may not help that much but I tried. Personally I worked it out myself so you should be able to with a little bit of experimentation. It may help to watch more simple tower-loops like this one http://www.nmaps.net/181272 [nmaps.net]
I'm considering writing a tower-loop guide since your the 3rd person to ask me about this since I made that map. If and when I do I shall notify you.
That may not help that much but I tried. Personally I worked it out myself so you should be able to with a little bit of experimentation. It may help to watch more simple tower-loops like this one http://www.nmaps.net/181272 [nmaps.net]
I'm considering writing a tower-loop guide since your the 3rd person to ask me about this since I made that map. If and when I do I shall notify you.
2009-09-24
Its quite hard to explain how they work
but basically if N's body is partially in a tile he is thrown out of it at high speed. If the speed it high enough this may land him in another tile on the next frame which he will again be thrown out of a high speed accelerating him. If you by experimenting with different tile combinations in ned can build a successive series of these tile propulsions each one pushing him foward you can create a tower loop.
That may not help that much but I tried. Personally I worked it out myself so you should be able to with a little bit of experimentation. It may help to watch more simple tower-loops like this one http://www.nmaps.net/181272.
I'm considering writing a tower-loop guide since your the 3rd person to ask me about this since I made that map. If and when I do I shall notify you. [nmaps.net]
That may not help that much but I tried. Personally I worked it out myself so you should be able to with a little bit of experimentation. It may help to watch more simple tower-loops like this one http://www.nmaps.net/181272.
I'm considering writing a tower-loop guide since your the 3rd person to ask me about this since I made that map. If and when I do I shall notify you. [nmaps.net]
ultimatereading
love this map