NUMA

Mars

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Author GRN
Tags author:grn flow gauss mines race rated rockets
Created 2009-09-16
Last Modified 2009-09-16
Rating
3
by 8 people.
Map Data

Description Just another race map, I think its a bit better than my last one, tell me what you think.

Enjoy

Comment/Rate

Other maps by this author

Thumbnail of the map 'Optical Illusion #3' Thumbnail of the map 'Optical Illusion #4' Thumbnail of the map 'LOOPY ;-)' Thumbnail of the map '*5' Thumbnail of the map 'Solnoide' Thumbnail of the map 'Suprises'
Optical Illusion #3 Optical Illusion #4 LOOPY ;-) *5 Solnoide Suprises

Comments

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rather nice

I know it was one of your earlier maps, but i sometimes missed the thwumps in the bottom corner area. glad you've gotten way better ^^

plus i pm'ed you... ive had an account under the same name for a while now =]
Especially KlanKaos and Destiny. 4/5
But there were a couple of sections where you had to hold back on the jump in order to get the flow right, try to avoid those.

You can send me a race if you sign up to the forums [forums.therealn.com]. You can send me a personal message (send it to Destiny - that's my forum username.) using the {map}{/map} tag. But with square brackets. Then i can send you a pm back telling you what i think ^^
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Thanks

for the comments and feedback everyone :)

faster

.
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speedrun

.
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pretty nice

a big improvement on your last.

this is above average for the number of races you've done to date.

3.5v

:'(

impaled
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too easy to cheat

but kk already said that.
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Anyways.

Some other, non-demo-illustrated critiques. The top left was slightly awkward - it was great fun when you got it, but the jumping up to it was hard to keep your speed up enough to reach the launchpad. The bounceblock reverse and first thwump were well played, I enjoyed that section a lot. The jump into the trapdoors was finicky - sometimes it would work and sometimes I would have to release and drop my speed before I nicked the tip of that corner going in and it killed me. The laser issue is illustrated in one of my demos, but when it was timed right, it worked fantastically and provided a great close call. Flow kind of broke down on the right - it was hard to follow. The second thwumps were also hard to deal with - I kept not getting enough speed around that corner, and though I eventually learned that you had to stick to the wall all the way down, it was hard to learn and counter-intuitive - it felt like I lost speed. The final rocket didn't do enough to make it a worthwhile challenge. The ending was average.

That post has SO many spots that really deserve a new paragraph. I apologize for lumping it like that.

Anyways, overall, this was really fun. Far too finicky to get a 5, but a solid 4. Full-on AGD attached.
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Flat spot problem.

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Mostly places you can die even when you follow the flow perfectly. I will now illustrate this through use of multiple demos =P.

Laser problem.
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not bad

i quite enjoyed it minus the top left part, had to hold left AFTER walljumping (watch demo) cause everytime i switched directions id hit it.

but definately fun. 4.5v/5

check out my map? =P
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SPEEDRUN

...
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DEMO

good one. 4/5
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