triroom
Author | I_am_unknown |
---|---|
Tags | 3way author:i_am_unknown unrated |
Created | 2009-08-31 |
Last Modified | 2009-08-31 |
Rating | 2 more votes required for a rating. |
Map Data | |
Description | nothing big. just 3 rooms. its a little repetive and long but please be patient |
Other maps by this author
Comments
Pages: (0)
2009-09-03
Wait let me guess.
By the way?
2009-09-03
The first bit is cheatable
You can get past the drone before it goes in.
2009-09-01
LOL all that for nothing
i cba to do it again, way too boring and repetative for you mate :( not one of ur best maps, i would try and do better but i dont want to do all of the starting bit again
Demo Data |
---|
2009-08-31
Yeah about collabing I'd like to
but I'm quite busy at the moment but I'll make a note of it in my N ideas file (there are a couple of other people I've promised to collab with there) and some time we should get round to it.
If you just want me to make small change suggestions like this I'm happy to play-test and do that before you post most of the time but I'm gonna be away all this week.
If you just want me to make small change suggestions like this I'm happy to play-test and do that before you post most of the time but I'm gonna be away all this week.
2009-08-31
So heres what you should do to this map
http://pastebin.com/m1386622d [pastebin.com]
1) Switch your doors up this way completion and agd are separate routes with agd being longer and more difficult the way it should be. There are also now two possibbilitys for agd meaning your map is multi-pathic.
2) move some of the tiles from the right across to the left your map now has a consistent theme running across it so it looks much better, the drone race on the left is far less trivial and more interesting and the path on the right is far less monotonous.
Try it :)
1) Switch your doors up this way completion and agd are separate routes with agd being longer and more difficult the way it should be. There are also now two possibbilitys for agd meaning your map is multi-pathic.
2) move some of the tiles from the right across to the left your map now has a consistent theme running across it so it looks much better, the drone race on the left is far less trivial and more interesting and the path on the right is far less monotonous.
Try it :)
2009-08-31
death demo but I'm posting it anyway
cause I pulled of an insane rocket dodge just before I died
If you know somethings irritating and repetitive why leave it in that is the whole point of playtesting to remove that sort of thing. What were you thinking on the right hand side "oh I know lets put the same challengless task in 100 timea" seriously stop and think about it.
That said you did cut down on locked door which was good and the central room was good and drone races are always good even a pretty trivial on like that on the left. So this wasn't all bad.
If you know somethings irritating and repetitive why leave it in that is the whole point of playtesting to remove that sort of thing. What were you thinking on the right hand side "oh I know lets put the same challengless task in 100 timea" seriously stop and think about it.
That said you did cut down on locked door which was good and the central room was good and drone races are always good even a pretty trivial on like that on the left. So this wasn't all bad.
Demo Data |
---|
I_am_unknown
yep