NUMA

The "Literally" Fallen City

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Author Riobe
Tags action author:riobe fun hard playable rated
Created 2009-08-23
Last Modified 2009-08-23
Rating
3
by 9 people.
Map Data

Description Enjoy!

Other maps by this author

Thumbnail of the map 'Guns In The Distance...' Thumbnail of the map 'Steadfast' Thumbnail of the map 'Mechanical Arms' Thumbnail of the map 'The Fallen City' Thumbnail of the map 'Prisoner of War' Thumbnail of the map 'Just In Time'
Guns In The Distance... Steadfast Mechanical Arms The Fallen City Prisoner of War Just In Time

Comments

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So I replayed it.

And I find it rather fun. Really fun. Rocket isn't too much of a challenge for me at all. Top right gold could have been placed better, but overall I found this fun and would have rated a 4.

And now, about this rocket. It does require you to be fast on your feet and doesn't give you time to plan. That's the idea of the rocket. I find it works really well there. Use what space you have available to you and make it work for you. :/

And also, ACTION NOT RACE HOW DOES THIS NEED FLOW
But it's still a decent map, 3.5^.
Ending of the AGD is a bit slow, but I had to snees. And couldn't pause it in time xD
Demo Data
and the style feels old, and overused. Try something different, start from a full map or make something easy and minimal. Try deleting all unnecessary objects, just to change it up
I meant "I don't like dying over and over and over and over at the same place only to barely get by it then die again at a different place over and over and over etc." >_>
I enjoy a map with challenging enemies that push you to the limit BUT THAT'S JUST MY OPINION YOU KNOW SO IT'S TOTALLY COOL BLACKSON LEAFF YEAH
I don't enjoy dying on a map over and over and over at the same place. BUT AGAIN THAT'S AN OPINION MAYBE YOU LIKE BEING FRUSTRATED I AM PERFECTLY OKAY WITH THAT.
Maybe I'm just too good at this game. ;)

Hahaha

quick on your feet*
Please excuse my indecisiveness. D:
/me switches rocket with gauss.
Don't change it. I for one never had any problems with it.
I thought a gauss would have sufficed much more than a rocket there. The rocket forces you to be quick on your feat, and that is extremely difficult to do with such limited, usable terrain. The only other thing I can complain about is the heavy use of mines. All of the ones touching tiles were fine, but the ones that were in the air detracted from the gameplay.

Speedrun

Demo Data

ARGGH

i'm not really a fan of these types of super-action-packed riobe maps with uber tiles. u should try something more laid back.
But the rest still stands. >_>
But I really dislike the rocket in the beginning and I don't think a chaingun was the best choice on the other side. ;;

This is sick.

I love it. Nothing new but god is it fun.
the bottom buildings dont look that great though. The object placement was well done, though. 4/5