NUMA

Golden Puzzle Box

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Author Lightning55
Tags author:lightning55 playable puzzle unrated
Created 2009-08-17
Last Modified 2009-08-17
Rating 4 more votes required for a rating.
Map Data

Description Sneak Peek at my Forefront Flash mappack. Each of the episodes (every 5 maps) is made in only one day.

As for this map, it's not the most appealing map I've made, but the mines = patience. This was a bit rushed so I didn't get to make the puzzle more puzzlish. This is kind of trial and error, but also just a bit of action and puzzle.

Other maps by this author

Thumbnail of the map 'Female Mantis' Thumbnail of the map 'Head in the Clouds' Thumbnail of the map 'An Intruder Lurking in the Shadow Castle' Thumbnail of the map 'PARAHAX PLZZZZZZZZZZ' Thumbnail of the map 'AIDS AIDS PIZZA AIDS' Thumbnail of the map 'The Laser Shooting Christmas Tree Rocket'
Female Mantis Head in the Clouds An Intruder Lurking in the Shadow Castle PARAHAX PLZZZZZZZZZZ AIDS AIDS PIZZA AIDS The Laser Shooting Christmas Tree Rocket

Comments

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I exist

Hello, Lightning! I've not been around for a while, but I just came here to say "hi" and "this map is very interesting" and possibly "I may have more maps in the future". I'm still working on getting through this map, although I think there's a bit too much trial and error to be found.
It was too bad this was so rushed and I didn't really have time to perfect it. I'll redo it sometime in the future.

Lacking.

I was going to say something about the map but then I read Nexx's comment and realized that he said what I basically wanted to say. Less roaming drones and more drones circling a single + without a trap door changing their route would have been nice. I can't be bothered with making a demo because it wasn't very much fun to try to demo. If you spiced up the map itself, added a more decayed look to some parts of the tileset and then developed a better sense of gold and mine placement, this would probably remind me of an ancient structure of some sort with all kinds of trap doors and switches and such. One last thing that would be nice to remove is all the routes in which you have to go around the same set of tiles twice.

I know you made this in one day, but I really encourage you to remake it with a similar route and try again.

Eh

It's not bad. The puzzle itself is pretty good. Even though it's trial and error, you more or less minimize the error that's fatal, and that's much better. Also, there's more than just the trial and error - which just tells you what switches do what - because then you still have to figure out how to AGD the thing. As for the enemies, meh. I guess the roaming drones added some interest and some danger, but I can't say I liked them much. Also, dropping down into that bottom right gold/mine room is a pain. And of course, actually AGDing the whole thing is rather tedious. Not to mention that your visuals leave much to be desired.

I think you need to pick one of the genres and focus on them, either gearing the map mainly towards the puzzle, or focusing on making an action map that revolves around a puzzle concept. As is, this map didn't really come off well as either. Overall, 5/10, rounded up.

AGD:
Demo Data

...

It's kind of annoying moving around in it, and annyong getting trapped etc. But I like how if you're clever you can lock the drones inside the rooms, but if you're not clever you can lock yourself indside.

Uber slow AGD

no cheating if you can though.
Demo Data

lol, took some time to get a completion to find the route, but I got it, except I end up in the same situation every time, always somewhere around 1700-1800 frames
Demo Data
Once you know where to go to finish the map, the gold patterns will make more sense.