from dusk till dawn
Author | da_guru |
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Tags | author:da_guru experimental featured n-artish playable rated |
Created | 2009-08-03 |
Last Modified | 2009-08-03 |
Rating |
4 by 23 people.
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Map Data | |
Description | no.21 of my map-pack "pictures of a forgotten world" [forum.therealn.com] |
This map was featured on 2010-11-21
A huge disappointment of the most (puzzlish) maps is the playability. No matter how creative your ideas are... if the game play is unappealing, you're out. da_guru is known for his extraordinary tilesets but they often ruin the above-mentioned criterion. Luckily, not in from dusk till dawn. The rough shapes support the bounce blocks and cause you to think about your jumps. Et voilĂ , we've got a map which I could describe in only two words: massive entertainment. — Chrdrenkmann
Other maps by this author
Comments
2010-12-08
>.<
when my tiles are nice the gameplay is retarded...and when the gameplay is good...the tiles are retarded...what a disgrace^^
2010-11-22
I'm pretty sure that feature says:
although his nice tilesets usually ruin the gameplay, this ONE doesnt... classy.
PS 5aved :)
PS 5aved :)
2010-11-22
i will continue...
i promise,but u know i'm now in the Kursstufe xD so i won't get that much time for mapping so far:/and i also lost a bit of my inspiration :/...
2010-11-22
I shall nom on your face. *nom nom nom*
2010-11-22
Good thing...
...that I've put "puzzlish" in brackets.
2010-11-22
congrats to ya 1st
featured map guru xD
2010-11-22
No thinking involved
= no puzzle. The first bounceblock is a puzzle. The rest is just...normal...?
2010-11-22
...
I cannot even begin to understand how anyone could think this is not a puzzle.
It's an easy puzzle, yes, but it is a puzzle nonetheless.
It's an easy puzzle, yes, but it is a puzzle nonetheless.
2010-11-22
Good looks yeah
But it wasn't hard, or innovative, or puzzling. It's been done better plenty of times before, and furthermore the term puzzle implies you have to think about how to move on (such as Valves by Lucidium, or Cat's Cradle by Nexx). Not quite present in this map. Bottom line, it was average. 4/5
2010-11-22
This is kind of annoying.
3
2010-11-21
First Try AGD
first bounceblock = very hard.
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2010-11-21
great feature
innovative, love it
2010-11-21
I really liked this
although I agree with chume about the first bounceblock - it was disproportionately hard.
2010-11-21
best use of bounceblocks ive seen in a while
and the tileset looks great from the thumbnail - like it was 3Dish (expanses backwards), but it was abit annoying ingame. 4/5
2010-11-21
Congratulation for the feature man!
It's indeed a really good map.
2010-11-21
first try AGD.
interesting level, would work best in an episode to run out your time
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2010-11-21
I don't see anything puzzlish in this map,
but the tileset is awesome.
Congrats on feature.
Congrats on feature.
2010-11-21
congrats on feature
nice map
wery maze like
4.5/5
wery maze like
4.5/5
2010-11-21
really like this.
Pretty fun map
2010-05-27
agd
This map is pretty much perfect, barring the launchpad at the end, which is rather unnecessary and a little annoying.
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2009-09-08
thanks for all those comments man
really appreciate it :)
2009-09-05
oh my wow
this is actually really good. like. really good. 4 and faved :) nice work
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2009-08-28
I sent you a pm on the forums
with my progress on the map have a look when you get time :)
2009-08-26
Thanks
for the comments, and for wishing me luck; I appreciate it them greatly :D
2009-08-24
ok I'm really sorry I've been so busy
and the procrastinating when I'm not busy but I am working on it tonight I've decided to used the 5th of the tile-sets you sent me (the one with the buildings and clouds) if that's ok after having a play around with all of them. I'm working on it now I'll get it back to you tonight. I may alter the tiles slightly to enhance gameplay if that's ok
2009-08-17
Just send them to me in a pm
on the forums if you know how that would be ideal.
2009-08-15
ok cool
I'm from the uk (nottingham at present) so I'm at GMT I'm mostly on in the evenings after about 6 o'clock and I have time to map about 3 times a week so If thats ok with you we'll try and collab there do you have a forums account if so it might be easier to do this in pms but if not thats ok too
2009-08-14
As for the level it was really fun
The bounce blocks were used to really good effect creating numerous puzzley trials to the ninja. I didn't like how the hardest one came first though getting back past that first bounce-block was disproportionately hard to the whole of the rest of the level especially as it came so early on also the gold added little extra challenge which it should have. Still a great level though for the layout and puzzley bounce-block mechanics. Heres a slightly faster agd
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2009-08-14
Hey I'm back now
if your around and still want to collab we should now just post on one of my maps or something :)
2009-08-09
nicest looking puzzle I've ever played
well done
2009-08-08
you won't believe it!
but it's become true! It's there now!!!
eNlightened
STAGD
5aved