Inferiority vs. Superiority
Author | fireburnsfree |
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Tags | action author:fireburnsfree fun playable rated |
Created | 2009-08-02 |
Last Modified | 2009-08-02 |
Rating |
4 by 8 people.
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Map Data | |
Description | Fun, action-y, RCE |
Other maps by this author
Comments
Pages: (0)
2009-08-03
haphazard tiles
that didn't fit well with the objects. aesthetically mostly ugly. gold and mines especially weren't themed well; also too close together at times, killing speed. enemy placement was a bit off--chaingun was kind of ineffective, gausses didn't do much.
don't think i'm picking on you, i just wanted to give a detailed critique to make up for my sketchy comments on your last map. it may seem a little harsh, but i'm just trying to help.
don't think i'm picking on you, i just wanted to give a detailed critique to make up for my sketchy comments on your last map. it may seem a little harsh, but i'm just trying to help.
2009-08-02
O umm
I give it a 3 (above average). its a little better than a 3, but not a 4 because looks and gameplay werent fantastic but still decent.
2009-08-02
good tiles
maybe a little bit of spammed mines. but still a 3.5^.
2009-08-02
Sure hah.
this was pretty tough for me. what chume was saying, i wasnt sure what the best flow would be for the first room. then after getting the exit switch, getting up is simply riding up the thwumps. i liked the feeling you could go multiple routes though. the objects looked a little odd (specially when gold and mines are that close to each other) but the tiles are decent.. salright
2009-08-02
love the tiles
good stuff.
for a race you should never stop moving fast. Maybe a flow demo would help sill a pretty nice map. Could you check out mine please :)
flagmyidol
sure why not