NUMA

Inferiority vs. Superiority

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Author fireburnsfree
Tags action author:fireburnsfree fun playable rated
Created 2009-08-02
Last Modified 2009-08-02
Rating
4
by 8 people.
Map Data

Description Fun, action-y, RCE

Other maps by this author

Thumbnail of the map 'Monkey Wrench' Thumbnail of the map 'Bent City' Thumbnail of the map 'Walking on Bamboo sticks' Thumbnail of the map 'Function not Fashion' Thumbnail of the map 'Simple Challenge' Thumbnail of the map 'Bubble Popping Madness'
Monkey Wrench Bent City Walking on Bamboo sticks Function not Fashion Simple Challenge Bubble Popping Madness

Comments

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sure why not

i do have several going at the moment, i think, but we can certainly start. i'll pm you, if you're on the forums.

haphazard tiles

that didn't fit well with the objects. aesthetically mostly ugly. gold and mines especially weren't themed well; also too close together at times, killing speed. enemy placement was a bit off--chaingun was kind of ineffective, gausses didn't do much.

don't think i'm picking on you, i just wanted to give a detailed critique to make up for my sketchy comments on your last map. it may seem a little harsh, but i'm just trying to help.

O umm

I give it a 3 (above average). its a little better than a 3, but not a 4 because looks and gameplay werent fantastic but still decent.

here is the flow

for the first room
Demo Data

good tiles

maybe a little bit of spammed mines. but still a 3.5^.

Sure hah.

this was pretty tough for me. what chume was saying, i wasnt sure what the best flow would be for the first room. then after getting the exit switch, getting up is simply riding up the thwumps. i liked the feeling you could go multiple routes though. the objects looked a little odd (specially when gold and mines are that close to each other) but the tiles are decent.. salright

love the tiles

good stuff.
for a race you should never stop moving fast. Maybe a flow demo would help sill a pretty nice map. Could you check out mine please :)