NUMA

butter

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Author steez
Tags action author:steez unrated
Created 2009-07-28
Last Modified 2009-07-28
Rating 2 more votes required for a rating.
Map Data

Description pick up some happiness on the way

Other maps by this author

Thumbnail of the map 'battle commander' Thumbnail of the map 'nollieinwardheel' Thumbnail of the map 'republic (ruin)' Thumbnail of the map 'barren outpost'
battle commander nollieinwardheel republic (ruin) barren outpost

Comments

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This isn't an atob map at all.
As you guys say. Actually, the bottom center felt a little Hoozy-esque, and the rest felt simply like a modern asthe feel similar to maps GTM, Apse, Toasters, Atob, and others use variants of.
First try dd enclosed.
Demo Data

great map. I liked the mine style, too;)
4,5up

Wtf?

£

I agree that I couldve done something much better with the bottom section . I had tried putting an exit somewhere in the center but it just doesn't work out nicely. Anyways, thanks for your comments, guys.

Yeah

I agree that I couldve done something much better with the bottom section . I had tried putting an exit somewhere in the center but it just doesn't work out nicely. Anyways, thanks for your comments, guys.

I'd make*

or

I've made*

Pick your own.
But there are areas that certainly play like somethinig I've make. In terms of looks, I'm getting more of a nightmare vibe, but nothing derivative.

Anyway, it's a little messy. Some of the tilework seems like it could use some smoothing to keep the aesthetic consistent (especially just below the side doors and the bottom centre). And the bottom could definitely use a couple of drones or a floorguard to liven it up.

The transition to the top area is a little bland, but it works. The top works, but still feels a little awkward (the bounceblock placement with the single mine and gauss isn't as smooth as it could be).

Overall, it feels like a decent experiment with mechanics and placement. But, and I hope I don't sound like an egotistical dick, the mechanics themselves just feel like slightly unrefined or broken atob mechanics.

Not a bad thing at this experimental stage, just don't rely on them. Other authors have and it's marred their development significantly.

AGD.

Yeah, I was getting atob vibes from this too. Fun map, I think the bottom could have used a floor guard though. And altering the sides so it wasn't completely symmetrical would have made the overall map more interesting.
Demo Data

AGD

Other than the top, I liked the map. You start and finish way too far from the heart of the map.
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that blackson can't spell symmetrical

Symetrical :/

And it looks like an atob map.

For some reason, it vaguely reminds me of some shortshift map.

Whatever, it's fun.
Demo Data

nice map, it's well constructed. The tiles could be thicker when it comes to using 8+4 tiles, the gold was nice but the mines were half good, half bad. Gameplay is fun
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