butter
Author | steez |
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Tags | action author:steez unrated |
Created | 2009-07-28 |
Last Modified | 2009-07-28 |
Rating | 2 more votes required for a rating. |
Map Data | |
Description | pick up some happiness on the way |
Comments
Pages: (0)
2009-08-15
Overall, it didn't feel as atobesque
As you guys say. Actually, the bottom center felt a little Hoozy-esque, and the rest felt simply like a modern asthe feel similar to maps GTM, Apse, Toasters, Atob, and others use variants of.
First try dd enclosed.
First try dd enclosed.
Demo Data |
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2009-07-28
I'd make*
or
I've made*
Pick your own.
I've made*
Pick your own.
2009-07-28
I don't think this looks overtly atob
But there are areas that certainly play like somethinig I've make. In terms of looks, I'm getting more of a nightmare vibe, but nothing derivative.
Anyway, it's a little messy. Some of the tilework seems like it could use some smoothing to keep the aesthetic consistent (especially just below the side doors and the bottom centre). And the bottom could definitely use a couple of drones or a floorguard to liven it up.
The transition to the top area is a little bland, but it works. The top works, but still feels a little awkward (the bounceblock placement with the single mine and gauss isn't as smooth as it could be).
Overall, it feels like a decent experiment with mechanics and placement. But, and I hope I don't sound like an egotistical dick, the mechanics themselves just feel like slightly unrefined or broken atob mechanics.
Not a bad thing at this experimental stage, just don't rely on them. Other authors have and it's marred their development significantly.
Anyway, it's a little messy. Some of the tilework seems like it could use some smoothing to keep the aesthetic consistent (especially just below the side doors and the bottom centre). And the bottom could definitely use a couple of drones or a floorguard to liven it up.
The transition to the top area is a little bland, but it works. The top works, but still feels a little awkward (the bounceblock placement with the single mine and gauss isn't as smooth as it could be).
Overall, it feels like a decent experiment with mechanics and placement. But, and I hope I don't sound like an egotistical dick, the mechanics themselves just feel like slightly unrefined or broken atob mechanics.
Not a bad thing at this experimental stage, just don't rely on them. Other authors have and it's marred their development significantly.
2009-07-28
AGD.
Yeah, I was getting atob vibes from this too. Fun map, I think the bottom could have used a floor guard though. And altering the sides so it wasn't completely symmetrical would have made the overall map more interesting.
Demo Data |
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2009-07-28
AGD
Other than the top, I liked the map. You start and finish way too far from the heart of the map.
Demo Data |
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2009-07-28
what'd we learn today?
that blackson can't spell symmetrical
2009-07-28
Symetrical :/
And it looks like an atob map.
For some reason, it vaguely reminds me of some shortshift map.
Whatever, it's fun.
For some reason, it vaguely reminds me of some shortshift map.
Whatever, it's fun.
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rocket_thumped
.