Comments on "FUCK YO' COUCH + Trippin' Balls"
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2009-12-03
First try AGD.
:)
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2009-12-03
Oh no
2009-12-03
it's fuckin
fuckin why agh
fuckin it's
i
why is it december 3rd agh
fuckin
goddammit you southpaw goddammit gah agh
fuckin it's
i
why is it december 3rd agh
fuckin
goddammit you southpaw goddammit gah agh
2009-12-03
First try agd.
I love the concept and how the map goes on, how it plays. 4.5, rounded down, faved.
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2009-12-03
Like the Dodgers said many a time.
There's always next year.
2009-12-03
IN CONCLUSION
Muffins.
2009-12-03
Are the dronie noms already over :(
I haven't done mine yet if not when do they end?
2009-12-03
Beautiful review
2009-12-03
Oh thanks
southpaw, for submitting an amazing review AFTER the Dronie noms.
Thanks.
Thanks.
2009-12-03
Already faved, but have an AGD.
First try in a few months.
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2009-12-03
southpaw is high
2009-12-03
This review...
Is one of the best yet.
2009-12-03
Looks kinda menstrual
2009-12-03
YESSSSSSSS
:D
2009-12-03
Community
Don't pressurize me into disbelieving your contrary opinions to the state of your paradigm. I'm in a space of memories and completeness, though I'm drifting slowly toward a place that is both familiar and strange, like parachuting things that land in your backyard without forewarning. Keep up the good work, team.
2009-07-23
Nice gameplay
HNGGG! GAMEPLAY! NICE! GETSOME! HNGGG!
2009-07-23
lol
i remember palemoon's trippin' balls map; that was the first thing that came to my mind when i saw this :P
2009-07-23
I see the couch.
bottom part was my favorite, cramped but still cool gameplay..
2009-07-23
'sokay Technochocolate
It's half a joke map anyway.
And the thing that I didn't expect anyone to remember was PALEMOON's original trippin' balls map.
And the thing that I didn't expect anyone to remember was PALEMOON's original trippin' balls map.
2009-07-23
Don't hate me
but to be quite honest, I didn't like any part of it...
It was confusing, due to the many uses of one-way glitches and excess objects that aren't involved with gameplay;
The tileset didn't help with moving easily through it;
It didn't maintain any kind of difficulty coherence, so many area of the map were left without a good challange;
The main challenge was of awkwardly placed gauss turrets in tight spaces, which means awkward gameplay;
Those may be the reasons why it didn't appeal to me.
Maybe it's just my particular taste in maps, so my true rating might not be very fair. NR, unless you really want me to.
It was confusing, due to the many uses of one-way glitches and excess objects that aren't involved with gameplay;
The tileset didn't help with moving easily through it;
It didn't maintain any kind of difficulty coherence, so many area of the map were left without a good challange;
The main challenge was of awkwardly placed gauss turrets in tight spaces, which means awkward gameplay;
Those may be the reasons why it didn't appeal to me.
Maybe it's just my particular taste in maps, so my true rating might not be very fair. NR, unless you really want me to.
2009-07-23
heh.
remember? wasn't the object-being-referred-to only featured like a week ago?
2009-07-23
Awesoome
Title, a title for the ages.
2009-07-23
loved the first bit
but the part with the door switch was fail imo.
2009-07-23
God, I love your maps.
This was a sweet little adventure.
2009-07-23
This is so damn cool.
I love your style, specifically your object placement. I'll submit the collab tomorrow:)
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2009-07-23
haha this is awesome
you are a cool guy for remembering this!
2009-07-23
faved
that's awesome
2009-07-23
Gameplay's actually really nice.
I like.
2009-07-23
Very Cool
Totally Awesome 5/5
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2009-07-23
Yay for references
To things that most people have probably forgotten
Leaff
this is why you do not trip out while on a couch, kids. always go for the chair.