rome scape
Author | andalus |
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Tags | author:andalus rated |
Created | 2009-07-21 |
Last Modified | 2009-07-21 |
Rating |
4 by 10 people.
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Map Data | |
Description | Second map. Have fun and give me advice :) |
Comments
Pages: (0)
2009-07-21
thwump riding
:)
Demo Data |
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2009-07-21
thwumps look cool
2009-07-21
the thwumps
can come down and then you can ride them up... takes extreme skill and expert dodging of the chain gun, but i think its possible though. what if the thwumps moved to the outer wall? then the ninja cant go passed them...
nice job again, though i like your first better.
nice job again, though i like your first better.
2009-07-21
http://pastebin.com/m7a071918
2009-07-21
the tileset is fantastic
but I agree, the thwumps are kinda out of place, maybe tiles or oneways would have worked better. But for a second, this is incredible! (being asked to collab is an honor)
2009-07-21
http://pastebin.com/m177e117e
2009-07-21
Also, collab means
we make a map together. Like you make some, then I make some and so forth. Google pastebin, and put stuff in there and link it whenever you want to share it.
2009-07-21
Oh yeah.
Sorry, didn't spot that :3
2009-07-21
I think this map is great
It has the feel of a mini-game, and I sure don't mind to repeat the gameplay :p I dislike the thwumps as well but I simply loved the chaingun.. It has a difficulty that made it friendly..
I disliked the first clump of gold (maybe some switches would have been more interesting :)
I disliked the first clump of gold (maybe some switches would have been more interesting :)
Demo Data |
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2009-07-21
If you want to stop cheats
Why not use tiles or one ways?
2009-07-21
How did I miss this ;_;
For a beginner, you've got props. I mean, the hole thing got a little repetitive after the /12th time/ but you've got a way with setting up mechanics. The chaingun piece was classy, although the thwumps are unneeded.
All in all, you've got a solid undertsnading of n, but you need to make every section distinct from itself a little more. Generally, it's not worth repeating the same thing twice unless there's a new arrangement of enemies, tiles or something. We could collab, if you want :D Let me know if you want to start.
All in all, you've got a solid undertsnading of n, but you need to make every section distinct from itself a little more. Generally, it's not worth repeating the same thing twice unless there's a new arrangement of enemies, tiles or something. We could collab, if you want :D Let me know if you want to start.
rit0987