Shit happens
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2009-07-08
My advice is the same as on your last map
Although this map is slightly more inventive (chimney jump was good), i still think you need to keep experimenting with flow. Try to be more adventerous when creating the route that the flow follows.
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2009-07-06
HMMMMMMMMMM
played it once. the flow was bleh.
ok. your races.... don't utilize space too well, if you know what i mean. the top was like.....???????? And the bottom, blocked off.... why? instead of using some tiles?
and the transition between jumps definitely could have been smoother. just looking at this one, (compared to the other thumbnails), it was really like.... meh. not too much color, gold clumped in bad places that make it not look good, and stuff like that.
the mines shouldn't be randomly scattered, unless it is to create a challenge for the player, not just to fill up space.
speaking of space, look at the huge loop!
stay away from huge loops.
I found that out the hard way.
Really.
ok. your races.... don't utilize space too well, if you know what i mean. the top was like.....???????? And the bottom, blocked off.... why? instead of using some tiles?
and the transition between jumps definitely could have been smoother. just looking at this one, (compared to the other thumbnails), it was really like.... meh. not too much color, gold clumped in bad places that make it not look good, and stuff like that.
the mines shouldn't be randomly scattered, unless it is to create a challenge for the player, not just to fill up space.
speaking of space, look at the huge loop!
stay away from huge loops.
I found that out the hard way.
Really.
2009-07-06
Yes
the vote that made it public lol 4/5
2009-07-06
I found it quite boring
and the flow was average. Enemies were good, except for the gauss, because when I was doing the right thing, it killed me.
3/5
3/5
2009-07-06
Nice race.
I Like it.
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boonie92
very easy