Tunneling Snakes
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2009-06-29
By the way,
I'm not saying that this map gets a 3/5 only because it is a racey action map, as opposed to an actioney race map. I'm saying it gets 3/5 because as a racey action map, it's really sort of repetitive, and there really isn't too much flow to be found, especially in the leftmost part of the map. The rightmost part was good, though.
2009-06-29
Well, MattyMc13,
I think there is a continuum between race maps and action maps, with actioney race maps being what I said and racey action maps being what you said (and what this is).
2009-06-29
meh...
not great... 3/5.
it's funny how my flow (same route but slightly different flow) was faster AND more flowy than ur intended flow...
demo on Nreality...
it's funny how my flow (same route but slightly different flow) was faster AND more flowy than ur intended flow...
demo on Nreality...
2009-06-29
Ok, I'm being honest
In my opinion, the flow in this level is too sparse, blunt, and undefined; it seems almost sort of like a really abstract action-ey race-ish thing. In the end, though, what is it other than an action map with a little flow? I'm going to judge it for what it is, and give it a 3/5.
What, then, is a good r/a hybrid after all? In my opinion, a real r/a hybrid is a map that requires motions and actions associated with the "action" genre execute a flow. These kinds of races in general probably cannot be as flowy as pure race maps, but therein lies the challenge: Incorporating action elements while maintaining a good flow. Note that r/a hybrids need not necessarily be abstract---abstraction lies in making the flow less obvious (no sweeping curves, no obvious stuff like that), but not necessarily making it less flowy, although this is a common result.
The r/a hybrid is a good genre, and hopefully it will grow, but people need to also understand what a good r/a hybrid is, too. We already know what a good race is, but hey, this is the future!
What, then, is a good r/a hybrid after all? In my opinion, a real r/a hybrid is a map that requires motions and actions associated with the "action" genre execute a flow. These kinds of races in general probably cannot be as flowy as pure race maps, but therein lies the challenge: Incorporating action elements while maintaining a good flow. Note that r/a hybrids need not necessarily be abstract---abstraction lies in making the flow less obvious (no sweeping curves, no obvious stuff like that), but not necessarily making it less flowy, although this is a common result.
The r/a hybrid is a good genre, and hopefully it will grow, but people need to also understand what a good r/a hybrid is, too. We already know what a good race is, but hey, this is the future!
MattyMc13
nice demo geckos