One Gauss too many (Mapdraft)
Author | Diamondeye |
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Tags | agd author:diamondeye gauss mapdraft round3 unrated |
Created | 2009-05-09 |
Last Modified | 2009-05-09 |
Rating | 4 more votes required for a rating. |
Map Data | |
Description | Mappacks coming later - round 3 obviously |
Other maps by this author
Comments
Pages: (0)
2009-05-09
In terms of feedback
I don't know what to say. The overload of enemies lags the map so that enemy response is off, making the map both more difficult and much easier in some respects.
My advice would be to work on developing object placement and developing your tilesets a little more. Try creating a large open map with lots of places to jump to in the middle, but with few objects placed so that it feels adventurous or something. Take from that what you will.
My advice would be to work on developing object placement and developing your tilesets a little more. Try creating a large open map with lots of places to jump to in the middle, but with few objects placed so that it feels adventurous or something. Take from that what you will.
2009-05-09
I like your gold.
Most mines are nessary.
2009-05-09
The gausses...
theyre killing me man.
2009-05-09
GAUSS DAMMNIT
JESUS CHRIST
2009-05-09
thats a lot of guass
death demo. 1234
Demo Data |
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Diamondeye
Packages used:
8 Gauss or 5 Laser Drones (Picked Gauss)
6 Gauss or 3 Laser Drones (Picked Lasers)
50 Gold
I See What You Did There
Up to 531 'E' tiles
I would die for U! (by Sidke, I believe)
RULE: All gold must be placed dangerously close to mines or other objects that can kill the ninja
Sniper Duel:
2 Gauss
5 Gold
5 Mines
10 tiles of your choice (used only 'E's).