NUMA

One Gauss too many (Mapdraft)

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Author Diamondeye
Tags agd author:diamondeye gauss mapdraft round3 unrated
Created 2009-05-09
Last Modified 2009-05-09
Rating 4 more votes required for a rating.
Map Data

Description Mappacks coming later - round 3 obviously

Other maps by this author

Thumbnail of the map 'Shuriken' Thumbnail of the map 'Do you ever have these weird dreams?' Thumbnail of the map 'Minima I: Less is more' Thumbnail of the map '"Pros Play Pink"' Thumbnail of the map 'Rose of May' Thumbnail of the map 'After the rain has fallen'
Shuriken Do you ever have these weird dreams? Minima I: Less is more "Pros Play Pink" Rose of May After the rain has fallen

Comments

Pages: (0)

Packages used:

Rave!
8 Gauss or 5 Laser Drones (Picked Gauss)
6 Gauss or 3 Laser Drones (Picked Lasers)
50 Gold

I See What You Did There
Up to 531 'E' tiles

I would die for U! (by Sidke, I believe)
RULE: All gold must be placed dangerously close to mines or other objects that can kill the ninja

Sniper Duel:
2 Gauss
5 Gold
5 Mines
10 tiles of your choice (used only 'E's).

I had to use that many Gauss (it was those or 20 normal doors for package... Quite boring). I'll post the packs used tomorrow, I'm going to sleep. Thanks for the feedback, all.
I don't know what to say. The overload of enemies lags the map so that enemy response is off, making the map both more difficult and much easier in some respects.

My advice would be to work on developing object placement and developing your tilesets a little more. Try creating a large open map with lots of places to jump to in the middle, but with few objects placed so that it feels adventurous or something. Take from that what you will.

I like your gold.

Most mines are nessary.

The gausses...

theyre killing me man.

GAUSS DAMMNIT

JESUS CHRIST

SPEED

quite slow imo
Demo Data
death demo. 1234
Demo Data