Cinematics
Author | gloomp |
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Tags | author:gloomp cec changing-enemies cinematics floorguards krusch rated |
Created | 2009-04-11 |
Last Modified | 2009-04-12 |
Rating |
3 by 11 people.
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Map Data | |
Description | For Changing Enemies, which I TOTALLY FORGOT ABOUT UNTIL AN HOUR AGO ;_______;
Inspired by krusch. |
Other maps by this author
Comments
Pages: (0)
2009-09-24
fun
and although most of those floor-guards do nothing they create an unsettling atmosphere which is fantastic.
Demo Data |
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2009-04-16
those floorguards make creepy spectators.
Demo Data |
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2009-04-15
Faster AGD.
The spamming of floorguards is usually frowned upon, but in this case I'll let it slide.
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2009-04-12
drikam
don't be an asshole.
This map would be infinitely better if the floor guard at the start was to the left of the ninja. The way in which the bounceblocks are set up and the gold at the beginning seems to go against the intuitive flow of the map (the bounceblock at the top right slightly to the left of the other bounceblocks seems to make me want to go that way rather than the way you made the ninja go to begin with).
Basically this map would have been better if one didn't have to go back and forth so much.
This map would be infinitely better if the floor guard at the start was to the left of the ninja. The way in which the bounceblocks are set up and the gold at the beginning seems to go against the intuitive flow of the map (the bounceblock at the top right slightly to the left of the other bounceblocks seems to make me want to go that way rather than the way you made the ninja go to begin with).
Basically this map would have been better if one didn't have to go back and forth so much.
2009-04-11
Baddddddddddd gold placement.
2009-04-11
Because it is an awesome map.
But you can't see that.
0/5
very gloompy. +0.5 (0.5)
the start is unique, amazing. +0.5 (1.0)
amazing tileset. +0.5 (1.5)
perfect gold placement. +0.5 (2.0)
bounceblock add a thrill to this map. +0.5 (2.5)
freedom, lots of space to avoid floorguards. +0.5 (3.0)
getting a AGD is hard. +0.5 (3.5)
many enemies, but they all do something. +0.5 (4.0)
the floorguards in betweem 2 tiles make it impossible to pass. funny idea. +0.5 (4.5)
this map is shit. -4.5 (0.0)
0.o
very gloompy. +0.5 (0.5)
the start is unique, amazing. +0.5 (1.0)
amazing tileset. +0.5 (1.5)
perfect gold placement. +0.5 (2.0)
bounceblock add a thrill to this map. +0.5 (2.5)
freedom, lots of space to avoid floorguards. +0.5 (3.0)
getting a AGD is hard. +0.5 (3.5)
many enemies, but they all do something. +0.5 (4.0)
the floorguards in betweem 2 tiles make it impossible to pass. funny idea. +0.5 (4.5)
this map is shit. -4.5 (0.0)
0.o
2009-04-11
hay gloompl
you rock at this shit
2009-04-11
AGD.
It's even better because I was just playing a bunch of krusch maps :D
Demo Data |
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2009-04-11
lol
it's pretty gloomp-y
<PALEMOON>gloomp: the beginning is awesome and you're an awesome person.
<PALEMOON>gloomp: the beginning is awesome and you're an awesome person.
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2009-04-11
YES FRIGGING FINALLY
A NEW GLOOMP MAP WOOOWOWOWOOOOOOOOOOOOOO
Sunset
Good tile usage.