NUMA

Stopped Rocket Maze

Thumbnail of the map 'Stopped Rocket Maze'

Hover over the thumbnail for a full-size version.

Author pocketchange24641
Tags author:pocketchange24641 nreality rated rockets
Created 2009-04-02
Last Modified 2009-04-02
Rating
4
by 10 people.
Map Data

Description Use Nreality! And I need help on making drone-type enemies. What do I put for the "path" and "direction"?

Other maps by this author

Thumbnail of the map 'Floating Confetti' Thumbnail of the map 'Slow Rocket Loop' Thumbnail of the map 'Nreality Arena' Thumbnail of the map 'Fireflies' Thumbnail of the map 'Slow Thwump Maze' Thumbnail of the map 'Swimming Pool of Glue'
Floating Confetti Slow Rocket Loop Nreality Arena Fireflies Slow Thwump Maze Swimming Pool of Glue

Comments

Pages: (0)

welcome!

thank you

thank you thank you thank you thank you!!!

um...here

a drone's code is 6^x,y,path,algo,dronetype,direction!
For path,0 is surface follow clockwise, 1 is surface follow counterclockwise, 2 is wander clockwise, 3 is wander counterclockwise, 4 is wander alternate, 5 is wander random, 6 is Nreality Custom path, 7 is circular pathing, 8 is coordinate pathing, 9 is chase ai pathing, and 10 is chasing pathing. *takes deep breath*

Circular Pathing

Path ID 7: append the following to the drones/objects:
^^^,7,direction,speed,startAngle,Radius

This will use objects' original position as center; x,y
Chase Pathing

Path ID 10: append the following to the drones/objects:
^^^,10,direction,speed,chaseWhenSighted,chaseKeepUpdate

chaseWhenSighted: makes the object/drone chase the ninja only when the it sees the them.
chaseKeepUpdate: makes the drone/object keep updating the path when it sees the ninja
Coordinate Pathing

Path ID 8: append the following to the drones/objects:
^^^x1.y1:x2.y2:x3.y3:x4.y4,8,direction,speed

You can have as many x?.y? positions as you want.
When it moved to the last point it will move back to the first point.
Custom Path

Path ID 6: append the following to the drones/objects:
6^x,y,6,0,droneType,direction^^^customPath

CustomPath is formed with U (up) D (down) L (left) R (right) and every letter represents a tile moved in that direction.

When the end of a custom path is reached, it loops back to the beginning of the custom path to do it all over again. If you need to stop an object from further loops, insert any letter other than U, D, L or R at the end (e.g: B). This will stop the drone moving after the first loop.

For example, using ^^^UR will make the drone zig-zag diagonally upwards. Because there is no stop letter, the drone will not stop, even when it reaches the edge of the map.

*phew*

Oh yeah, here's a fast speedrun.
Demo Data

This is pretty cool

feels like a maze thats on fire.

Nice. 5

loool really cool and trippy

...

...really cool...

...faster AGD...
Demo Data
but it still gets a 4 as it's SO GODDAMN AWESUM

Those

rockets are a fancy man's mines.
But they're still really cool.
4
do the path and direction things differ in different drones?

wat kind of drones

do u have in mind
sorry about the launch-pads at the beginning, I needed to put them there so you couldn't cheat. Also, I need help with the drone-type enemies. What do I put for their "path" and "direction"?
Demo Data